map layers help

heraculas

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Hi,
sorry for posting again.
I'm having some trouble with my map design and I'm not sure if MV can even do what I want.

here is an image to demonstrate what I mean:-
https://snag.gy/NODbQh.jpg

basically, I know I can put walls and roofs on the cliff type tiles. this will give the map a multi-layered feel, some verticality if you will.
but I would I go about doing it with a more modern/brick/different look. I tried it with an actual wall tile but as you can see it doesn't quite work.
Are there tilesets out there that could solve this issue or a solution within the engine?
I have a feeling it has something to do with auto tiling.
 

mishakoc

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Yeah, doesn't look too good. I'd try to utilize the shadow tool next to the houses and bottoms of the platform if I were you.
 

ShadowDragon

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MV uses 3 layers in total, make sure you tilesett from A1 - A5, B, C, D, E are correct.

it is possible to make a 9 layer part which require copy the tile and past it above the other.
default tiling is 3, but if you want it more customized, you need to use parallax mapping.
which allow for unlimited layers which is also include for more coloring for variation than
the default allows too.

YEP_GridfreeDoodas might work as well.
In case you are compleetly new to MV, try to do the inbuilt tutorial to the hang of it :)
 

mishakoc

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The doodads plugin is great but it would not help you here. The problem is with using the wall tile as the ground if I understand it correctly. It doesn't look as intended because it lacks depth/shadows.
 

ShadowDragon

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ground (A2) and cliffs (B-E) works, but stone and cliffs on build are not nice which is more for grass.

I wonder who can build houses on walls?
Shadows need to be always adjusted with the shadowpen because they are always incorrect as if its
autoadding. Learning the tilesheets and draw on the map to see how some tiles reacts is a good start
before actual building your maps.
 

heraculas

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thanks everyone, ill look into it further!
 

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