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- Jun 28, 2015
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So I'm trying to get the map name display location to the middle, I don't want to go digging around in the scripts and mess something up horribly for myself, so I'm wondering if I'm looking at the right thing necessary to do it.
In the script list, under game_objects, there's a script called "Game_Map"
Line 26 is the only place I see that has name display and allows you to choose locations or anything.
def initialize
@screen = Game_Screen.new
@interpreter = Game_Interpreter.new
@map_id = 0
@events = {}
@display_x = 0
@display_y = 0
create_vehicles
@name_display = true
end
It says "create vehicles" near the bottom so I'm pretty sure I'm not right... So I checked "Window_MapName" but I don't see anything for changing the location in that. Just, what looks like the size.
Line 11:
def initialize
super(0, 0, window_width, fitting_height(1))
self.opacity = 0
self.contents_opacity = 0
@show_count = 0
refresh
end
I'm not sure if that ^ is for size or the location of the display that pops up when you enter a map?
Would someone care to point me in the right direction?
In the script list, under game_objects, there's a script called "Game_Map"
Line 26 is the only place I see that has name display and allows you to choose locations or anything.
def initialize
@screen = Game_Screen.new
@interpreter = Game_Interpreter.new
@map_id = 0
@events = {}
@display_x = 0
@display_y = 0
create_vehicles
@name_display = true
end
It says "create vehicles" near the bottom so I'm pretty sure I'm not right... So I checked "Window_MapName" but I don't see anything for changing the location in that. Just, what looks like the size.
Line 11:
def initialize
super(0, 0, window_width, fitting_height(1))
self.opacity = 0
self.contents_opacity = 0
@show_count = 0
refresh
end
I'm not sure if that ^ is for size or the location of the display that pops up when you enter a map?
Would someone care to point me in the right direction?