- Joined
- Sep 30, 2012
- Messages
- 8
- Reaction score
- 0
- First Language
- English
- Primarily Uses
- RMMV
The request: I am requesting a script that would allow me to place one map on top of another map like a parallax, but with all of the functionality and tile reading from the second map.
Details: I would like to be able to use event notes or script calls for the process to work. One event would be placed at the top left of the space where the second map would import it's data to.
The idea is to prevent too many duplicate maps with different variations from cluttering a game while also allowing multiple tile sets to be used in each map using this overlay.
Example:
Map 1: For this map the top left square of the dirt box would be where the call event or locator event would be placed.
Map 2: This is the map that will be placed into the dirt square using the script, the scarecrow being where the top left of the dirt square is in the first map.
Map 3: End result. a seamless map overlay that would allow multiple variations of the same location based on the developers intended use of the map. all events and npcs that are on the second map would import over to the first map as well so that doors and characters with interactions can be used. this also allows a developer to keep their event number down for the main map.
I am willing to pay for this request, though I would like to add that I would appreciate it if the script when finished and payed for is available to the community as well.
If there are any questions about the request feel free to ask, I will answer as best I can.
Details: I would like to be able to use event notes or script calls for the process to work. One event would be placed at the top left of the space where the second map would import it's data to.
The idea is to prevent too many duplicate maps with different variations from cluttering a game while also allowing multiple tile sets to be used in each map using this overlay.
Example:
Map 1: For this map the top left square of the dirt box would be where the call event or locator event would be placed.

Map 2: This is the map that will be placed into the dirt square using the script, the scarecrow being where the top left of the dirt square is in the first map.

Map 3: End result. a seamless map overlay that would allow multiple variations of the same location based on the developers intended use of the map. all events and npcs that are on the second map would import over to the first map as well so that doors and characters with interactions can be used. this also allows a developer to keep their event number down for the main map.

I am willing to pay for this request, though I would like to add that I would appreciate it if the script when finished and payed for is available to the community as well.
If there are any questions about the request feel free to ask, I will answer as best I can.