- Joined
- Mar 31, 2017
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- 32
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- RMMV
Ok, looking through the manual, it appears that the play screen has a resolution of 816x624 or 17x13 tiles. Is there a general best practice for how big to make maps? When I started doing some sketches for designing maps on my lunch hour, I just naturally used the size of my graph paper. Then when I started making the maps in game, I set them to the size of my paper, because that was convenient. Now, I'm just making some started sample games to get the hang of it, so this isn't critical. On the other hand, I know habits you pick up can tend to stick. So, I figured maybe there was a general rule of thumb that people might adhere to for good gameplay or performance reasons as to the size of maps, etc. I figured I might as well ask now, as I'm just getting started so I can try to develop good habits.
Most importantly, are there limits I need to keep in mind as I embark on development that might not be obvious now, as I try some small projects that if I were more conscientious from the beginning could avoid me trouble when I graduate to larger projects?
Most importantly, are there limits I need to keep in mind as I embark on development that might not be obvious now, as I try some small projects that if I were more conscientious from the beginning could avoid me trouble when I graduate to larger projects?