- Joined
- Jan 21, 2016
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Hello there,
I just played around with some tileset edits and have now elements that are placed over 2 tiles in height, so I can place them in front of things.

It also allows me to walk in front and behind a certain object without getting a blocked tile.

My problem now is that my characters - since I marked the top tile of the object with the star icon in the tileset editor - have their head cut of when they walk in front of said objects.

Is there a way to get some more priority levels (as we had them in good old XP) or other fixes so that at least my characters - which are barely 2 tiles in height - won't get cut of? Maybe a plug-in that uses the ladder or bush attribute as other priority levels (since I never use those anyways).

(Example from XP)
Thanks in advance
Simon
I just played around with some tileset edits and have now elements that are placed over 2 tiles in height, so I can place them in front of things.

It also allows me to walk in front and behind a certain object without getting a blocked tile.

My problem now is that my characters - since I marked the top tile of the object with the star icon in the tileset editor - have their head cut of when they walk in front of said objects.

Is there a way to get some more priority levels (as we had them in good old XP) or other fixes so that at least my characters - which are barely 2 tiles in height - won't get cut of? Maybe a plug-in that uses the ladder or bush attribute as other priority levels (since I never use those anyways).

(Example from XP)
Thanks in advance
Simon

