mapping hep!

Ryoshu

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ok i am trying to make an arc inside a house. a space in which the player can pass through and go under the space and proceed to the other side. i have added the arc using a image editor(GIMP) but whenever i try to walk under it in game the game shows me walking above the said arc. ive tried adding blank events that has priority over the player but it still shows me walking above the arc. can someone help me with this? thanks in advance!

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Hollow

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So how is the arch on the map? Is it a tile? An image? A parallax? Each of those have different solutions, so it'd help us to know which method you've used.  :)
 

Kes

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If it's a tile, set it to star passability.

If it's an event set the priority to above character.
 

Zoltor

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ok i am trying to make an arc inside a house. a space in which the player can pass through and go under the space and proceed to the other side. i have added the arc using a image editor(GIMP) but whenever i try to walk under it in game the game shows me walking above the said arc. ive tried adding blank events that has priority over the player but it still shows me walking above the arc. can someone help me with this? thanks in advance!
Judging by the SS, you're using tiles.

If I understand the tileset systems, It's layered based on priorty. A2 goes over A1 tiles, A3 go over A2 tiles, ect. so you need to use a A2 tile, if your floor is a A1 tile.
 

Zoltor

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If it's a tile, set it to star passability.

If it's an event set the priority to above character.
Lol or you can just do that.

Meant to edit my last post, wtf happened, sorry about that mods.

Edit: wait a second, wouldn't the star option just make you go over/though the tile, not under it?
 
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Andar

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Zoltor, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.


Zoltor's first solution wouldn't work, because no matter where in the tileset the tile is, all A-tiles are under the player and can't be set to above the player.


And his understanding of the Star-Setting in passability is also wrong: a Star in passability means that the tile is displayed above the player, nothing else.


So if you're using a tile there, then you need to set that tile to Star passability.


However:

i have added the arc using a image editor(GIMP) but whenever i try to walk under it in game the game shows me walking above the said arc.
If you're using a picture to display the arc (which is unneccessarily complicated in my opinion, better set the tiles for the arc to Star), then you need to set the picture to a higher Z-Level to display it above the player.


I'm not sure how that is done as I haven't used that yet, but if I remember correctly the Z-Level of a picture is dependend on it's number - try using a higher number in the picture command, something above 1000 or so (IIRC the player is somewhere around several hundred in the Z-Level)
 

Zoltor

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Zoltor, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.

Zoltor's first solution wouldn't work, because no matter where in the tileset the tile is, all A-tiles are under the player and can't be set to above the player.

And his understanding of the Star-Setting in passability is also wrong: a Star in passability means that the tile is displayed above the player, nothing else.

So if you're using a tile there, then you need to set that tile to Star passability.

However:

If you're using a picture to display the arc (which is unneccessarily complicated in my opinion, better set the tiles for the arc to Star), then you need to set the picture to a higher Z-Level to display it above the player.

I'm not sure how that is done as I haven't used that yet, but if I remember correctly the Z-Level of a picture is dependend on it's number - try using a higher number in the picture command, something above 1000 or so (IIRC the player is somewhere around several hundred in the Z-Level)
I thought I was.

so then the layering system only layers other tiles then?

Oh ok, looks like I had the star function backwards, my bad.
 

Ryoshu

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thanks guys i got it figured out. 
 

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