Mapping Issue??!

kennysaurs

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Map001.png

I have been trying to map the bridge without the grass showing next to it but I cant seem to find a way around it.

Is there a way to use this bridge and only have the water under it? This bridge is in Tileset A Outside.

Kinda like this one:

THis bridge is in Tileset B Outside.

Map001.png
 

mlogan

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You need to shift-click to map. Redraw the water, then when placing the bridge tile, hold the shift button.
 
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kennysaurs

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You need to shift-click to map. Redraw the water, then when placing the bridge tile, hold the shift button.
Ahhh thank you so much 

that actually solves so many other mapping problems I've had!
 

mlogan

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You can also hold shift while right clicking and dragging to select a group of tiles to copy exactly as they are. There's a good tutorial on it Ace tutorials, but it works the same for MV.
 

Granas3

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The reason you need to shift click is that that particular bridge tile is in the A set, and so is on the same layer as the water tile. What is happening is the water tile is viewing the bridge as it would any other piece of land, and so shows its edges. This is why you don't see the same thing with the bridge tiles on B-E, as they are not drawn on the ground layer.
 

nerdypants

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may i know what shift click does? the function, does it make the A set tiles become B-E while holding shift. thanks
 

mlogan

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With auto-tiles, shift-click will place the "middle" of the tile, giving you a borderless piece.  They do not become B-E tiles though, as they are still drawn on the ground layer.
 

Shaz

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No. It allows you to map without changing the autotiles.
 

mlogan

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? If I click on an autotile and hold shift while placing it, it places a borderless piece.  If I right click on already placed tiles and hold shift while placing, then yes, it maps without changing it.
 

Granas3

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It's slightly more than that. If you select an autotile in the usual way, and then place it with a shift click, it will be placed as a borderless tile. However, if you shift right-click to select a placed autotile, say the corner of a roof/wall, then shift click elsewhere on the map, it will place the tile as you selected, ignoring any interaction with other tiles. However, it is still treated as an autotile in all other respects, it is placed on the "Ground" or "A" layer of the map, and if you add other tiles around the specially placed tile, they may still interact with it, so it's best used at the end of mapping. Shift clicking lets any tile ignore what tiles are around it when placed, so if you want to have a solid square of paving amongst, for instance, a water autotile, rather than the water autotile seeming to move around the block, the block would appear to be above the water tile, but is still on the same layer. 

EDIT: If you're still not sure what shift clicking does, the best way is to experiement ;)
 
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Andar

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The problem here is that "shift-click" is not a single function - that's why there are tutorials on it as well.


There is a difference between holding shift when selecting a tile and holding shift when placing a tile, resulting in four different behaviour combinations depending on where and when you click while holding (or not holding) shift.


The tutorial on shift-click-mapping is linked in my starting point tutorial, you might want to follow that link in my signature.
 

Shaz

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? If I click on an autotile and hold shift while placing it, it places a borderless piece.  If I right click on already placed tiles and hold shift while placing, then yes, it maps without changing it.
I was referring to the post above yours. You simply posted in the meantime ;)
 

mlogan

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Ahh, okay Shaz! I think I will refrain from commenting anymore because I can't tell who is talking to whom!! :p
 

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