Been a while since I posted in a Goals and Progress thread, but I have a bunch of objectives for this month.
I've completed my last pre-alpha version a few days back, and am currently working on my first alpha which is kind of a leap from the previous "small" updates to an update taking care of all loose ends regarding core game mechanics.
So I'm working down my "to do and ideas" list in order to decide what should make it into the game and what needs to be in the alpha. I've already completed a few of them in the past couple of days (weather and passive skills systems, smoother party switches, choices window fix, ...), but I've still a dozen more to consider.
I also have to complete one of the big features on my project which is the alternate evil path to the story. I've left it aside from the early stages, to focus on everything else (including the good path implementation), but I can't decently have a complete alpha version without it. So that will likely be the part on which I'll need to work the most for this month.
