@bgillisp Yeah, that would just mean a * 0.02 multiplier instead of a *0.01 multiplier (+50% for 50 points of luck), which I currently have. I'll probably end up deciding somewhere between the two, though I do like idea of Luck being so significant. Anyways, I didn't have time to formally work on my game earlier today, but I spent some time trying to think about the plot and how I could revamp parts of the story. Conceptualized a possible antagonist figure besides just a typical evil emperor or force of chaos, but that would be something for another thread. The real trick is trying to distance my plot ideas enough from FFV and the games that heavily inspired my class system. I may have to "kill some darlings" as far as ideas go to achieve the necessary distance. And as the details of the plot change, that would dictate changes in the world map too.