Idea I've had for awhile for a game: You awaken by a road or washed up on a beach, and when you come to, being awoken by a girl, you have no memory of who you are. I think you should get to choose your gender and potential class at the start (or perhaps you'll get a choice of what you want to be later), and as for your name... I haven't decided yet whether you'll be able to name yourself at the beginning or it's a choices set of names or perhaps both.*
However. There's a twist to this. Amnesiac heroes are nothing new, sure, but there's also another problem: You come to, and you realize that you cannot speak to anyone and you try to emote somehow how you're feeling... and you can't. Your face is blank, your movements rigid. Mentally you talk to yourself, though**, and frankly you're not exactly pleased at the idea of someone making all of your decisions for you and getting you involved in something that you feel you have no business butting into, yet have to do so because your companions are adventurers/a Prophecy said that YOU would be the hero of the lands/the Gods work in mysterious ways/etc.
And yet, perhaps by getting dragged into these adventures, you'll find out what happened to you, recover your memories, and maybe lift the curse blocking your emotions and voice...
I have no name for this project yet.
* For example, say you name/choose the choice of the name of Drifty. (Yeah you can tell whom I've been watching lately on YouTube!) Your companion is the one who actually names you, something that you don't exactly approve of, but can't exactly complain about either. The Drifty name would have her response be something along the lines of, "Hmmm... you look to me like a bit of a wanderer, someone who drifts along from place to place. I know! I'll call you Drifty!" Or perhaps you call yourself Echo instead? "Hmmm... you seem to look familiar, but I can't quite place it. I've seen your face before, but I don't know where... perhaps in another life long ago? I think I'll call you Echo!"
** Hopefully I'll be able to make our hero very snarky and sassy. But there's a point where like a fortune teller or psychic type of person looks into your mind to see what your destiny is... and they pull back from that after a few seconds (though they're still able to see something destiny wise regardless) after hearing nothing but the hero mentally screaming for release and help.