SomaelCK

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Small Bump!

We are in the process of making original soundtracks for our game. Hope we'll be able to showcase them soon!
 

SomaelCK

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UI and Menu for our custom battle system is progressing well. Please have a look!

BgOLEGd.png
 

SomaelCK

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The summoning system is complete.

AXzwVLD.gif
 

SomaelCK

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Been a while since I last post! Development was delayed but we're resuming it back again!

Promotional animation we've made!
4ZcMbke.gif
 

SomaelCK

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Custom battle progress : Added custom dead animation for enemies.

r1t5Olm.gif
 

SomaelCK

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3ezKfao.gif


A small update. Aiming to add animated bust in our game. This is a rough prototype. Do you think it is way too overdone?
 

DestroyDX

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Hey I've been trying to make animated bust for my game as well, would it be too much trouble to tell me how you did this?
3ezKfao.gif


A small update. Aiming to add animated bust in our game. This is a rough prototype. Do you think it is way too overdone?
Hey I've been trying to make animated bust for my game as well, would it be too much trouble to tell me how you did this?
 

alice_gristle

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A small update. Aiming to add animated bust in our game. This is a rough prototype. Do you think it is way too overdone?
I think the overall design is nice! :wub There's probs a bit too much movement in this particular version tho? Like, I'd tone down the fluttering scarf... or maybe take out all animation? :kaoswt:I'm kinda preferring still images for portraits? Or maybe jus' something like eyes blinking occasionally?
 

SomaelCK

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Hey I've been trying to make animated bust for my game as well, would it be too much trouble to tell me how you did this?
Hi!

The easiest way would be using DK's plug-in which supports frame by frame animated bust and very easy to use.

We used dragonbone support plugin and some custom eventing to make even smoother bone/mesh animation.

Hope this helps :)
 

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Thanks for the info I'll keep that in mind
 

SomaelCK

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I think the overall design is nice! :wub There's probs a bit too much movement in this particular version tho? Like, I'd tone down the fluttering scarf... or maybe take out all animation? :kaoswt:I'm kinda preferring still images for portraits? Or maybe jus' something like eyes blinking occasionally
Haha, we did went overboard with animation here (for testing purposes). The final version will be more gentle.
 

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The game's opening, now fully polished! :LZScheeze:





Aaand, here's me working on it in today's "Game Making Every Day" video! :LZSooo:

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SIGH its so hard to convince my friend that making a game for fun and making one to sell takes different planning. I don't care about weird bothersome ways of doing things in a game made for fun, but when you are planning to market it, there is some stuff that you just have to streamline or cut out.
It might be a little bit boring and tedious, but building that database of armor, items, weapons and skills are super important.

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