SomaelCK

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Small Bump!

We are in the process of making original soundtracks for our game. Hope we'll be able to showcase them soon!
 

SomaelCK

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UI and Menu for our custom battle system is progressing well. Please have a look!

BgOLEGd.png
 

SomaelCK

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The summoning system is complete.

AXzwVLD.gif
 

SomaelCK

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Been a while since I last post! Development was delayed but we're resuming it back again!

Promotional animation we've made!
4ZcMbke.gif
 

SomaelCK

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Custom battle progress : Added custom dead animation for enemies.

r1t5Olm.gif
 

SomaelCK

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3ezKfao.gif


A small update. Aiming to add animated bust in our game. This is a rough prototype. Do you think it is way too overdone?
 

DestroyDX

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Hey I've been trying to make animated bust for my game as well, would it be too much trouble to tell me how you did this?
3ezKfao.gif


A small update. Aiming to add animated bust in our game. This is a rough prototype. Do you think it is way too overdone?
Hey I've been trying to make animated bust for my game as well, would it be too much trouble to tell me how you did this?
 

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A small update. Aiming to add animated bust in our game. This is a rough prototype. Do you think it is way too overdone?
I think the overall design is nice! :wub There's probs a bit too much movement in this particular version tho? Like, I'd tone down the fluttering scarf... or maybe take out all animation? :kaoswt:I'm kinda preferring still images for portraits? Or maybe jus' something like eyes blinking occasionally?
 

SomaelCK

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Hey I've been trying to make animated bust for my game as well, would it be too much trouble to tell me how you did this?
Hi!

The easiest way would be using DK's plug-in which supports frame by frame animated bust and very easy to use.

We used dragonbone support plugin and some custom eventing to make even smoother bone/mesh animation.

Hope this helps :)
 

DestroyDX

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Thanks for the info I'll keep that in mind
 

SomaelCK

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I think the overall design is nice! :wub There's probs a bit too much movement in this particular version tho? Like, I'd tone down the fluttering scarf... or maybe take out all animation? :kaoswt:I'm kinda preferring still images for portraits? Or maybe jus' something like eyes blinking occasionally
Haha, we did went overboard with animation here (for testing purposes). The final version will be more gentle.
 

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yo i made a post but it hasnt really gotten any answers so uhhhh
Finished switching to a new PC. Now I could potentially start working at projects or plugins again if I feel the motivation to do so.
If you don't read the news, you are uninformed. If you read the news, you are misinformed.
Custom slip rates and custom ailment durations for enemies really opens up the floodgates for status effect use. I can have Poison and Time Stop affect bosses without it breaking their balance! Finally, a healthy middle ground.

(Especially after I cooked up a thing that prevents you from re-applying deadly states more than once in specific occassions.)
Voice.gif
The Voice... They usually show up to talk to you about leaving your mark on the world, which is one of the major themes of my game... How will you be remembered by society.

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