SomaelCK

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Small Bump!

We are in the process of making original soundtracks for our game. Hope we'll be able to showcase them soon!
 

SomaelCK

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UI and Menu for our custom battle system is progressing well. Please have a look!

BgOLEGd.png
 

SomaelCK

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The summoning system is complete.

AXzwVLD.gif
 

SomaelCK

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Been a while since I last post! Development was delayed but we're resuming it back again!

Promotional animation we've made!
4ZcMbke.gif
 

SomaelCK

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Custom battle progress : Added custom dead animation for enemies.

r1t5Olm.gif
 

SomaelCK

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3ezKfao.gif


A small update. Aiming to add animated bust in our game. This is a rough prototype. Do you think it is way too overdone?
 

DestroyDX

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Hey I've been trying to make animated bust for my game as well, would it be too much trouble to tell me how you did this?
3ezKfao.gif


A small update. Aiming to add animated bust in our game. This is a rough prototype. Do you think it is way too overdone?
Hey I've been trying to make animated bust for my game as well, would it be too much trouble to tell me how you did this?
 

alice_gristle

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A small update. Aiming to add animated bust in our game. This is a rough prototype. Do you think it is way too overdone?
I think the overall design is nice! :wub There's probs a bit too much movement in this particular version tho? Like, I'd tone down the fluttering scarf... or maybe take out all animation? :kaoswt:I'm kinda preferring still images for portraits? Or maybe jus' something like eyes blinking occasionally?
 

SomaelCK

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Hey I've been trying to make animated bust for my game as well, would it be too much trouble to tell me how you did this?
Hi!

The easiest way would be using DK's plug-in which supports frame by frame animated bust and very easy to use.

We used dragonbone support plugin and some custom eventing to make even smoother bone/mesh animation.

Hope this helps :)
 

DestroyDX

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Thanks for the info I'll keep that in mind
 

SomaelCK

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I think the overall design is nice! :wub There's probs a bit too much movement in this particular version tho? Like, I'd tone down the fluttering scarf... or maybe take out all animation? :kaoswt:I'm kinda preferring still images for portraits? Or maybe jus' something like eyes blinking occasionally
Haha, we did went overboard with animation here (for testing purposes). The final version will be more gentle.
 

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For those with up to 9 elements of magic; how do you structure your database. By element? Or by what is offensive vs supportive spells?
would anyone here be interested in rough concept art for the main protagonist of my game that might get changed later? :kaoswt2:
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Dev be like: "I'll make the character goes amnesia so I could explain the world and the lore better and immersive to the players"

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