Bludiamonds

Villager
Member
Joined
May 13, 2021
Messages
7
Reaction score
1
First Language
English
Primarily Uses
RMMZ
I've been reading through this thread attempting to get the waterwheel to work. I've followed what @Jubi did but for me the actual wheel does not turn but the water is animated and the whole wheel itself disappears then reappears. What am I doing wrong?
waterwheelsetting.JPG
 

Bludiamonds

Villager
Member
Joined
May 13, 2021
Messages
7
Reaction score
1
First Language
English
Primarily Uses
RMMZ
I've been reading through this thread attempting to get the waterwheel to work. I've followed what @Jubi did but for me the actual wheel does not turn but the water is animated and the whole wheel itself disappears then reappears. What am I doing wrong?
View attachment 189254

I was actually able to figure out the actual wheel turning and the disappearing issue :) I unchecked the walking and stepping options and reduced the frame rate.
Whew!
waterwheelcorrect.JPG
 

alanhuang0621

Warper
Member
Joined
May 23, 2021
Messages
1
Reaction score
0
First Language
Japanese
Primarily Uses
RMVX
gorgeous work! Thank you so much PandaMaru!
 

lubu15

Villager
Member
Joined
Feb 1, 2021
Messages
22
Reaction score
14
First Language
English
Primarily Uses
N/A
My gods this is incredible. Thank you for this.
 

CensoredGrunt

Warper
Member
Joined
Nov 24, 2019
Messages
1
Reaction score
1
First Language
English
Primarily Uses
RMMV
I'm making a little game and I would love to use your tilesets in it, I just don't know how to get them so if you or someone else can help that would be very helpful
 

gothicvoid

[GothicVoid]
Veteran
Joined
Feb 14, 2019
Messages
317
Reaction score
408
First Language
English
Primarily Uses
RMMV
I'm making a little game and I would love to use your tilesets in it, I just don't know how to get them so if you or someone else can help that would be very helpful
You either click on the image in the thread, or right click ... and save as. easy peasy ;)
 

Andrew-Burcastro

Villager
Member
Joined
May 6, 2021
Messages
14
Reaction score
8
First Language
English
Primarily Uses
RMMZ
Hey, I made an alteration: PandaMaru_MV_interior3 - Copy.png(See Terms on the first page)

Great stuff, by the way.
 

Froggo32

Veteran
Veteran
Joined
Jul 5, 2020
Messages
148
Reaction score
243
First Language
Polish
Primarily Uses
RMMV
Truly incredible and helpful. Thank you!!
 

C64_Mat

System Masters
Veteran
Joined
Apr 3, 2021
Messages
112
Reaction score
94
First Language
English
Primarily Uses
RMMV
In love with these. The smith hammering is EXACTLY what I was looking for!
 

rpgLord69

Veteran
Veteran
Joined
Oct 23, 2021
Messages
83
Reaction score
41
First Language
Finnish
Primarily Uses
RMMZ
Wow, those forest tiles are great! Definitely going to use them. Those trees are just magnificent and that tree face and "tree-door" fit exactly in my game. Thanks to the person who makes these for free!
 

slimmmeiske2

Little Red Riding Hood
Global Mod
Joined
Sep 6, 2012
Messages
9,196
Reaction score
5,997
First Language
Dutch
Primarily Uses
RMXP
@N13isa That's actually PandaMaru herself. (Her dA username is SchwarzeNacht.)
It's always good to report though, if you notice something :)
 

LazyTime

Warper
Member
Joined
Jun 15, 2021
Messages
4
Reaction score
0
First Language
Indonesia
Primarily Uses
RMMV
Thank good... I thought it's a person who repost without permission :rswt, though i wondering why pandamaru not name they devianart account pandamaru ?, but oh well i glad it's the same person
@N13isa That's actually PandaMaru herself. (Her dA username is SchwarzeNacht.)
It's always good to report though, if you notice something :)
 

Latest Threads

Latest Posts

Latest Profile Posts

SF_People3_3 added!
index.php

ScreenShot_1_3_2022_1_32_12.png
I feel QSprite for MV is underrated. I basically am able to use my chibi sideview battlers I drew on the maps and have all the motions available. this'll help a lot with cutscenes.
I've figured out how to reasonably tall-ify chibi sprites on my editor. I like that making tall sprites gives me control on expressing how tall characters seem on the field relative to each other as well as better differentiate adult sprites from child sprites.
doing some wacky experimental stuff in MV right now :kaoluv: I cannot wait to drop what I've been working on
Doing RPG Maker News for this week. (January 14th - 20th, 2022)

Forum statistics

Threads
118,556
Messages
1,116,932
Members
155,594
Latest member
000dsdsc
Top