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As I said in the title: Do not read any further if you do not want to be spoilered. You have been warned.
So, we had this discussion about dicisions in games here and I wrote somewhere that Life is Strange might be a good example of meaningful choices. To that time the final episode was not released. Now it is available and after playing it, I am extremely disappointend in may ways.
First of, the most important part, because it is directly connected to our previous discussion:
Nullifying player choices
Another big problem I had were the endings in general. This is more about the story and not that much about the choice system:
The ending
All in all I really like that game but the last episode ruined A LOT for me.
So, we had this discussion about dicisions in games here and I wrote somewhere that Life is Strange might be a good example of meaningful choices. To that time the final episode was not released. Now it is available and after playing it, I am extremely disappointend in may ways.
First of, the most important part, because it is directly connected to our previous discussion:
Nullifying player choices
It is possible to make a lot of important decisions in this game. Or at least you think so. When chapter 5 starts and Max is trapped in the Dark Room there are a lot of possibilities what happened in the past and Jefferson will reference them all. He will thank you if you blamed Nathan at the beginning and to the fact that Warren beat him up. He will talk about Kathes suicide and Victoria may be there with you, if you chose to warn her about Nathan.
At that point I was thinking "Wow, they did it. They really did it and made everything matter somehow."
But then all comes down to one choice at the end of the game: Save Chloe or save Arcadia Bay. If you chose to save Arcadia Bay every single decision of the game before will be erased. Well, except one (tearing up the photo in the classroom, but that is another problem -> See "Ending" below). You blamed Nathan? It doesn't matter. The whole game of "who's got the gun?" It does not matter. Saving the damn bird, fixing Chloes family, letting David kill Jefferson? It does not matter. Everything is meaningless and gets erased.
If you decide to save Chloe there are again a lot of decisions that do not matter anymore because you altered the past in this episode so much and so often. Basically every choice in episode 5 except the last one does not matter.
I think you see what my problem here is. One choice makes all other decisions meaningless. 4 episodes build up so much possibilities and this was the outcome.
Also it is important to mention that I did not expect like 20 endings or something like that. But let's say 3 or 4 completely different endings depending on your "big choices" with a few variations depending on the smaller choices would have been appropriate. Or at least something that does not completely ignore everything you did in the game.
And please don't say this is "because the game wants to tell you that you can not change some things." because this does also not work out (see below)
At that point I was thinking "Wow, they did it. They really did it and made everything matter somehow."
But then all comes down to one choice at the end of the game: Save Chloe or save Arcadia Bay. If you chose to save Arcadia Bay every single decision of the game before will be erased. Well, except one (tearing up the photo in the classroom, but that is another problem -> See "Ending" below). You blamed Nathan? It doesn't matter. The whole game of "who's got the gun?" It does not matter. Saving the damn bird, fixing Chloes family, letting David kill Jefferson? It does not matter. Everything is meaningless and gets erased.
If you decide to save Chloe there are again a lot of decisions that do not matter anymore because you altered the past in this episode so much and so often. Basically every choice in episode 5 except the last one does not matter.
I think you see what my problem here is. One choice makes all other decisions meaningless. 4 episodes build up so much possibilities and this was the outcome.
Also it is important to mention that I did not expect like 20 endings or something like that. But let's say 3 or 4 completely different endings depending on your "big choices" with a few variations depending on the smaller choices would have been appropriate. Or at least something that does not completely ignore everything you did in the game.
And please don't say this is "because the game wants to tell you that you can not change some things." because this does also not work out (see below)
Another big problem I had were the endings in general. This is more about the story and not that much about the choice system:
The ending
#bae<bay / Save Chloe
Ok, you decide to save Chloe. The storm destroys the city, they both jump in Chloes car and drive through the city until they leave it. They are finally going on their road trip. Ok, fine. But: There are obviously survivors of that storm. They even pass the two whales diner where Joyce and Warren hid. Did they stop to check on them? Did they stop to check von ANYBODY? No, they just didn't. And that is simply not what Max would have done after all the decisions Max made during the game.
Someone on reddit posted this image and think it is very accurate:
#bay>bae / Save Arcadia Bay
Ok, here the BS starts. First of all: What is the storm about? Why does it occure? Ok, nobody knows but Warren suspects it is because of Max using her power to change time. Chloe and Max come to the conclucsion that the only way to save arcadia bay is to return to the original timeline and stop messing around with it. There is no other way, like for example just evecuate the damn city somehow. But ok, fine. Let's accept these things as facts:
1. The storm is "fate" and can not be changed by a butterfly effect. This contradicts the whole story of the game, but whatever. Let's just accept it.
2. The storm only hits if the timeline is messed with in some way. So Chloe can not be saved because her Death is connected to the Storm and also fate. There is an infinity number of choices that could cause another butterfly effect but we are also just gonna accept this again.
3. Max needs to go back to an unaltered timeline to save arcadia bay and may never mess with time again. This is a lame plot because it was predictable, but in theory this would at least be consistent.
Ok, but here are the problems with this:
1. The ripped photograph
At the end Max is still in a heavily altered timeline and not in the original one. She is still in that timeline in which she ripped the photograph for the contest. This decision alone changed a lot as we could see in the flashbacks during the game.
2. The case of Kate Marsh
Kate attends Chloes funeral. This means she never decided to kill herself. The reasons for that are yet unknown, but I'm pretty sure Max behaviour towards here is heavily influenced from what she learnend and saw in the "main" timeline of the game, which brings us to...
3. The impossibility to NOT alter time
As long as Max has all her memories it is impossible for her to NOT alter time in any way, even if she do not want it. Every interaction she is going to have with someone from Arcadia Bay is influenced by her experiences in the alternate timelines and therefore she changes the course of history all the time. Even if she would decide to just leave the town this would have a severe impact.
4. The case of William Price
So: There is a alternate timeline where Max saves William and Chloes has a car crash. Max saved his life.
This brings me to the questions: Why is storm only coming after several years and not one week after she saved William. As far as we know she only changed time ONCE in this timeline so this case should be totaly identical to Chloes.
Everything about this just doesn't make sense.
Ok, you decide to save Chloe. The storm destroys the city, they both jump in Chloes car and drive through the city until they leave it. They are finally going on their road trip. Ok, fine. But: There are obviously survivors of that storm. They even pass the two whales diner where Joyce and Warren hid. Did they stop to check on them? Did they stop to check von ANYBODY? No, they just didn't. And that is simply not what Max would have done after all the decisions Max made during the game.
Someone on reddit posted this image and think it is very accurate:
#bay>bae / Save Arcadia Bay
Ok, here the BS starts. First of all: What is the storm about? Why does it occure? Ok, nobody knows but Warren suspects it is because of Max using her power to change time. Chloe and Max come to the conclucsion that the only way to save arcadia bay is to return to the original timeline and stop messing around with it. There is no other way, like for example just evecuate the damn city somehow. But ok, fine. Let's accept these things as facts:
1. The storm is "fate" and can not be changed by a butterfly effect. This contradicts the whole story of the game, but whatever. Let's just accept it.
2. The storm only hits if the timeline is messed with in some way. So Chloe can not be saved because her Death is connected to the Storm and also fate. There is an infinity number of choices that could cause another butterfly effect but we are also just gonna accept this again.
3. Max needs to go back to an unaltered timeline to save arcadia bay and may never mess with time again. This is a lame plot because it was predictable, but in theory this would at least be consistent.
Ok, but here are the problems with this:
1. The ripped photograph
At the end Max is still in a heavily altered timeline and not in the original one. She is still in that timeline in which she ripped the photograph for the contest. This decision alone changed a lot as we could see in the flashbacks during the game.
2. The case of Kate Marsh
Kate attends Chloes funeral. This means she never decided to kill herself. The reasons for that are yet unknown, but I'm pretty sure Max behaviour towards here is heavily influenced from what she learnend and saw in the "main" timeline of the game, which brings us to...
3. The impossibility to NOT alter time
As long as Max has all her memories it is impossible for her to NOT alter time in any way, even if she do not want it. Every interaction she is going to have with someone from Arcadia Bay is influenced by her experiences in the alternate timelines and therefore she changes the course of history all the time. Even if she would decide to just leave the town this would have a severe impact.
4. The case of William Price
So: There is a alternate timeline where Max saves William and Chloes has a car crash. Max saved his life.
This brings me to the questions: Why is storm only coming after several years and not one week after she saved William. As far as we know she only changed time ONCE in this timeline so this case should be totaly identical to Chloes.
Everything about this just doesn't make sense.
