Download the complete game! (v.1.3) Estimated Length: 30+ hours File Size: approx. 500 MB (apologies in advance to those with slow connections...) Special Instructions: This is meant to be the complete version of the game, so choosing New Game will put you in Arc I. If you have completed the previous six arcs and want to continue, copy and paste your save file into the Saves folder and it should work. If you need a story refresher, a Word file is included that recaps the previous arcs in detail. The BGM folder will need to be moved inside the project's Audio folder for the music to work. The game should auto-install the necessary fonts. If not, they are also included. For those new to this project, Master of the Wind is a seven-part game that blends the fantasy and superhero genres. Cade Mistral and his best friend, a skeleton named Bones, work as armor merchants at Torto's Shop in the beautiful seaside town of Port Arianna. Unbeknownst to the townsfolk, Cade also protects them as the spear-wielding wind mage known as Shroud. Bones joins him as Stoic, a mighty undead warrior who has lived through roughly one thousand years of history. The story begins with our heroes keeping their fellow citizens safe from smaller threats like robbers or the occasional vampire. However, when larger and more organized foes begin to descend on their humble home, our heroes realize they are in for more than they bargained for. They will have to make new friends, confront deadly foes, and travel all over the world of Solest to deliver justice once and for all. The demo of Arc I was released in November 2005 and the complete game was finished in December 2011. The game has gotten a positive response from the RM community over the years, winning the Game of the Year Misao award in 2007 (for Arc IV) and 2011 (for Arc VII). ArtBane handled most of the gameplay side of the project, including elaborate dungeons that he became known for. My work was primarily on the story side, particularly dialogue and cutscenes. The custom battlers and faces were done by Enkur, and while there is still some inconsistencies with the battlers and face graphics, we hope eventually we can remedy this for a future version. We have a number of custom sprites done by friends of ours, including Lunarea, Ronove and Despain. A full list of all those whose work appears can obviously be found in the end credits. Major Characters Chosen from a cast of dozens! Spoiler Cade Mistral/Shroud: Born to a family inherently skilled in wind magic, Cade is passionate, principled and more than a little rigid. After years of wandering alone, he treasures his friends and his job as an armor merchant in Port Arianna. When the town is in danger, he grabs his spear and readies his wind magic, becoming the crime fighter known as Shroud. Bones/Stoic: Though he goes by the name Bones in Port Arianna, Stoic the skeleton has lived through about one thousand years of history. He is a deeply private individual, but shares Cade's quest to keep those around him safe from harm. He also has quite a temper, and enemies tend to fear him a bit more than Shroud. Finley Donner/The Baron: Cade and Bones's next door neighbor is the ultimate straight shooter. The combination of his earnest honesty and complete lack of manners can often prove explosive. However, Finley can sometimes display a surprising amount of insight, and may find his true calling as The Baron. Auburn Iliaca: A free-spirited bodyguard who catches Cade's eye when she struts into the shop one day. Beneath her charm and confidence lies a warrior's resolve, but she makes no secret of her desire for a less violent lifestyle. Laurel Hargrove: A young telepath being groomed to lead her hometown of Boreal. She first joins our heroes in a battle against the villainous Ember Mages, and finds out quickly that her modest dignity contrasts sharply with the loud and strong personalities of the others. Bubba Tanelorn: An aging kobold bearing both physical and emotional scars from the days of the genocidal Gallian Empire. He's a severe alcoholic, which makes him a source of comic relief for his friends, but what cost has it taken on him? His combat skills have not left him, and he is a formidable opponent, sober or not. Gabriella Robin: A proud student of the Sacred River Monastery. She is very skilled in holy magic, but discovers the limits of her abilities after a disastrous battle with Stoic. She and Cade become unlikely allies and her true priorities are revealed. Gino Toro: A local blacksmith who designs weapons for Shroud and Stoic. This gentle lover of nature was the first person to learn the identities of the heroes and become a trusted friend and ally. Ketsu: The leader of the mysterious cult known as The Hand of Arcadius. His calm, collected demeanor hides dark secrets and frightening ambitions.The full scope of his plan is unknown, but for the moment he prefers to remain in the background as his subordinates carry out the early stages of it. Don Kovak: The owner of Equipment King. He moves into a huge mansion on Blue Tide Estates while trying to endear himself to the citizens of Port Arianna. Given the threat he poses to Torto's Shop, Cade and Bones are hardly his biggest fans. They suspect he is up to no good, but Kovak is a master of public relations and will not be easy to outwit. Sparrow: A famed assassin who has suddenly emerged again. After a lethal first encounter, Sparrow becomes Shroud's most feared enemy. The mysterious figure's true identity is unknown, though clues may be found in the strange abilities displayed during the clashes with our heroes. And many more! Screenshots Still want more MotW?! - A short animated film based on the story of Shroud and Stoic's first meeting (by MOTWFAN) Flight of a Robin - Lunarea's atmospheric short story exploring the origins of Andau and Gabriella. Sandcastles - HarryE's light-hearted (and very challenging) fangame that challenges the MotW characters to navigate a dungeon that they designed themselves! Enjoy the game!