- Joined
- Sep 24, 2015
- Messages
- 1,421
- Reaction score
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- First Language
- Italian
- Primarily Uses
- RMVXA
Match-3 – VX Ace – v1.1.0
by Heirukichi
Descriptionby Heirukichi
This script allows everybody to easily create match-3 puzzles in VX Ace games. It is possible to create both block-swap puzzles and block-push puzzles with very simple script calls.
Features
- Easy block pushing and swapping with built-in script calls
- Note-tag system to mark puzzle maps and speed up loading on normal maps
- Comment-based system to mark blocks
- Unlimited amount of different block types
Terms of Use
This script is under the GNU General Public License v3.0. This means that:
- You are free to use this script in both commercial and non-commercial games as long as you give proper credits to me (Heirukichi) and provide a link to this page;
- You are free to modify this script as long as you do not pretend you wrote this and you distribute it under the same license as the original.
In addition I’d like to keep track of games where my scripts are used so, even if this is not mandatory, I’d like you to inform me and send me a link when a game including my script is published. As I said this is not mandatory but it really helps me and it is much appreciated.
IMPORTANT NOTICE:
If you want to post this script somewhere else, provide a link to my website instead.
Instructions
To install the script copy/paste it in your project below Materials. The script already comes with a plug-and-play configuration, however, you can customize it to adapt it to your game and achieve something that is not possible with the default configuration.
Detailed instructions can be found inside the script. Be sure to follow them if you want to use this script at its full potential.
Difficulty: Easy.
Script Link
A full version of the script can be found here.
Author notes
If you find a bug feel free to report it and I will try to fix it as soon as possible.
06-30-2019 [MM-DD-YYYY] Version 1.1.0
- Added a method to automatically reset your puzzle.
- Aliased fadein and fadeout methods in Graphics module.
06-26-2019 [MM-DD-YYYY] Version 1.0.2
- Fixed a bug that caused hrk_mtt_swap_blocks to check the selected block twice instead of checking both blocks when eliminating matching blocks.
06-26-2019 [MM-DD-YYYY] Version 1.0.1
- Updated Terms of Use. No fundamental change in how you can use this script, leaving it free to use for both commercial and non commercial project. The only major change lies in how you have to share it and how you have to give credit to me (you have to provide a link to my website now). For more information, you can check the complete license at the link in the Terms of Use paragraph (or in the LICENSE file on the Github repository).
- Added a method to automatically reset your puzzle.
- Aliased fadein and fadeout methods in Graphics module.
06-26-2019 [MM-DD-YYYY] Version 1.0.2
- Fixed a bug that caused hrk_mtt_swap_blocks to check the selected block twice instead of checking both blocks when eliminating matching blocks.
06-26-2019 [MM-DD-YYYY] Version 1.0.1
- Updated Terms of Use. No fundamental change in how you can use this script, leaving it free to use for both commercial and non commercial project. The only major change lies in how you have to share it and how you have to give credit to me (you have to provide a link to my website now). For more information, you can check the complete license at the link in the Terms of Use paragraph (or in the LICENSE file on the Github repository).
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