Match Card Lottery

mjshi

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@Timtodile Glad you managed to figure it out! Yeah, downloading scripts from github can be tricky. And don't worry, all my plugins are still being supported :)
 

Timtodile

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Just curious, but can there be an option to make the cards which are not highlighted by the card_highlight.png translucent instead? me and my friend have no idea how to make the card_highlight match up with the rest of my game's style, but we thought of making it translucent, which I am attempting to do right now, and I thought it would be nice if there was an option to do that. Just suggesting though! Great job on this plugin.
 

mjshi

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@Timtodile I can add that to the to-do, a workaround you can have right now is to have the background be one color, then make the card_highlight.png be a transparent version of that color to "dim" it.
 

Acydcross

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Hi! Great plugin @mjshi!

I changed the Category Text under Prize List Options from 3 to 2. Sometimes it works, sometimes it doesn't.
For example:
rpg mv MCL.png
Am I missing something?
 

SuperSuck64

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I tried to install this only to get a big ugly mess of "<span>" and other things clogging up the text.
 

mjshi

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Hi! Great plugin @mjshi!

I changed the Category Text under Prize List Options from 3 to 2. Sometimes it works, sometimes it doesn't.
For example:
View attachment 138907
Am I missing something?
What do you mean by sometimes it works and sometimes it doesn't? That screenshot looks good to me.

I tried to install this only to get a big ugly mess of "<span>" and other things clogging up the text.
When downloading the plugin, did you make sure you downloaded it by clicking "raw" before right clicking and clicking "Save As"?

1586661398839.png
1586661425810.png
 

xabileug

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thank you for making these wonderful mini games script. ill be using them. i hope you make more.
how do you make the cursor follow the mouse?
 
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mjshi

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@migidu The cursor doesn't follow the mouse, because that's how MV works by default-- the cursor doesn't normally follow the mouse and things only happen based on where you clicked (try it with a menu!). Thus, the plugin doesn't have the option for that, sorry :c I'm glad you like my plugins though!
 

Acydcross

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What do you mean by sometimes it works and sometimes it doesn't? That screenshot looks good to me.

I was trying to make it so that the user only needs 2 of the same house to win. But, it's ok, I'm still using it without problem.
 

stevenblanc

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Hey mjshi,

Taking a look at your plugin and the video looks awesome. Any chance of an MZ port? Trying to do it myself here now, but other then getting the command to show up in the plugin command list I've only managed to break it!

I made the mistake of porting a semi-finished game from MV to MZ and now I have a whole bunch of broken plugins to fix!

A port would be golden, if not I'll muddle through in the next three months or so :)

Cheers,

Steven
 

HalcyonDaze

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Hey mjshi,

Taking a look at your plugin and the video looks awesome. Any chance of an MZ port? Trying to do it myself here now, but other then getting the command to show up in the plugin command list I've only managed to break it!

I made the mistake of porting a semi-finished game from MV to MZ and now I have a whole bunch of broken plugins to fix!

A port would be golden, if not I'll muddle through in the next three months or so :)

Cheers,

Steven

Try asking DK over at: https://forums.rpgmakerweb.com/inde...pg-maker-mv-plugins-with-rpg-maker-mz.129309/

If the fix is just re-writing a few lines of code to achieve MZ compatibility, he may be able to do it, since it's been awhile since this thread was active.
 

stevenblanc

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Thanks Halcyon,

I never got around to learning Ruby, but from scanning it, the code structure looks very similar. I was able to add in the command listing, but haven't been able to cross it. I'm pretty certain it can be ported with only a few minutes of work by someone with a little experience.

I'll ask DK. Thanks again!

Cheers,

Steven
 

mjshi

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Hey mjshi,

Taking a look at your plugin and the video looks awesome. Any chance of an MZ port? Trying to do it myself here now, but other then getting the command to show up in the plugin command list I've only managed to break it!

I made the mistake of porting a semi-finished game from MV to MZ and now I have a whole bunch of broken plugins to fix!

A port would be golden, if not I'll muddle through in the next three months or so :)

Cheers,

Steven

Hi! Sorry for the late reply, but not in the near future, no :(

I don't currently own MZ and don't plan on buying it full-price, but if I ever get the engine I will eventually porting my more requested plugins over sooner or later, but it might take awhile... apologies and good luck with developing your game!

All my plugins are free to modify however you wish, though, so DZ definitely has a green-light from me if they want to take a crack at it.
 

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When you thought you'd be finished with the grid, and spend ~8-9 hours on an arrow. How is this more difficult to than player movement?

Still some bugs hiding in there, but it's nearly complete.

I'm having it strictly follow the path a user draws, because there will be booby trap and other similar mechanics where you want to avoid specific cells.
I feel like banging my head against a wall every time I want to find that post that shows all the plugin header codes. Then I think "next time I find it, I'm going to bookmark it". Then I think "wait a minute ... maybe I bookmarked it last time because it took me so long to find it". Check bookmarks, and there it is :)
... a few of my main characters standing around doing nothing lol. I mostly wanted to see them together on screen.

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