Maus Merryjest

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Welp, since I've started work on a game with a friend, I guess I should probably do this. I'll be posting art as I go along... I'm starting with character busts/portraits!

Sarting off with the game's main protagonist, who starts off as a rather sheltered princess, but who will end up as the hero of her own story:

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ElCheffe

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It's a nice picture but somehow looks familiar...maybe due to all this Disney princess stuff my daughters love so much.
Will there be a separate version of the princess after she has become a hero? I mean, a more heroic version?
 

Maus Merryjest

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It's a nice picture but somehow looks familiar...maybe due to all this Disney princess stuff my daughters love so much.
Will there be a separate version of the princess after she has become a hero? I mean, a more heroic version?
There will be, I just haven't gotten to her yet. All of the party members (8 in total) will receive a glow-up and a class change after their personal missions are done, so there will be a set of eight original portraits, and then their post-transformation ones.
 

Misery

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I also like...
1623957380795.png
:rwink:
 
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Maus Merryjest

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Solomon is not exactly hero material, but he certainly tries his best.

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Maus Merryjest

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A commission piece I finished yesterday: Kian the Akiar:

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Sometimes a mechanic that is meant to add challenge is just annoying. Even the Final Fantasy games did not completely escape this pitfall of design. (FF8 draw system I'm looking at you - grrrr)
starting working on the sprites for one of my games major antagonists finally. here's the first frame of his chanting motion in battle.
Have spent too much time hammering out with a friend just how to make a reoccurring enemy that permanently learns skills you use against her.
I know what I want in a loose sense. Maybe I should just make a post asking for opinions and suggestions.
Shoot Enemy Off-Screen, Run RPG Maker Game as a Web Server, & Thai Keyboard | RPG Maker News #109

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