Hello I am interested in showing how to make puzzles using events in RPG Maker MV. I have a number of ideas for this, and have made a short collection of puzzles in VX Ace that I could provide if people want to see what kinds of things I'd be working on. (I mostly mention this since I haven't had much of a presence on this forum and feel more like a lurker than a community member.) As for MV School, I wasn't entirely sure what was being asked of me. The instructions seemed to imply that we weren't making lessons at this stage, and that the T.U.T.O.R would not be available for our lessons. With that in mind, I made a very short introduction sequence that had a tiny bit of interactivity, but held off on making any explanations or teaching the player anything since I would like to make use of the T.U.T.O.R. function for that kind of thing. I think that this is especially necessary for teaching how to make the evented puzzle elements, and without it, I'd really mostly just be making puzzles for the player to play through, which, while fun, doesn't really seem like the intent of this project. Anyway, here's a link to my orientation/introduction. It might be slightly confusing since I modified the student to use my graphic as per Touchfuzzy's initial tutorial. https://drive.google.com/open?id=1_ZSjkOHm6iweubTKJ2zoLIHxcMNrU5sE Please let me know if this isn't the kind of thing that you had in mind for MV School, or if you would in fact like an actual lesson to be created using the T.U.T.O.R.