- Joined
- Oct 25, 2013
- Messages
- 10
- Reaction score
- 6
- First Language
- Portuguese
- Primarily Uses
As I expected. The other half of the screen is just "forced" to updated or "transfer".This is interesting.
Go to Scene_Base
def post_start #perform_transition Input.updateendAnd see what happens...Following from that, undo the change, then check this
def terminate #Graphics.freeze dispose_all_windows dispose_main_viewportendAnd see what happens...
The transition effect itself is apparently hardcoded too in a fixed size
Last edited by a moderator:


