MaxHp Degen/Permanent Poison Effect

xXAinSophAurXx

Veteran
Veteran
Joined
Mar 26, 2013
Messages
37
Reaction score
14
First Language
English
So I played an app game called Grand Summoners, and one of the major bosses applied a status effect at the start of battle that acted like poison, but instead of just dealing damage over time it would slowly decrease your maxhp, thus making it a timed battle of sorts. Granted, my party never felt threatened as they had tens of thousands of hp by then, but I thought it would make for an amazingly scary status effect in a project I'm working on. Does anyone know if theres a plugin for this sort of thing or if it can be done with some advanced code in the base project? Additionally, if it is possible is there a way to control how fast it degens or even when it will stop? (Like at 10% of starting maxhp or something?)
 

Tiamat-86

old jrpg gamer
Veteran
Joined
Dec 5, 2017
Messages
554
Reaction score
229
First Language
english
Primarily Uses
RMMV
yanfly had a thing for state stacking for combo use. could use a changed version of that for this with each stack doin mhp95%
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,862
Messages
1,017,047
Members
137,569
Latest member
Shtelsky
Top