- Joined
- Mar 26, 2013
- Messages
- 37
- Reaction score
- 14
- First Language
- English
So I played an app game called Grand Summoners, and one of the major bosses applied a status effect at the start of battle that acted like poison, but instead of just dealing damage over time it would slowly decrease your maxhp, thus making it a timed battle of sorts. Granted, my party never felt threatened as they had tens of thousands of hp by then, but I thought it would make for an amazingly scary status effect in a project I'm working on. Does anyone know if theres a plugin for this sort of thing or if it can be done with some advanced code in the base project? Additionally, if it is possible is there a way to control how fast it degens or even when it will stop? (Like at 10% of starting maxhp or something?)
