@Dream3r: Ok, that's what I figured, but wanted to check.
5.31 Update: Spent today going over and editing the Fire, Air, Water and Earth spells with the new balance notes. Added a couple new spells while I was at it. Not sure my buff spells are balanced yet, still playing with the balance between making it worth casting a buff and doing more damage. Figure those may move around more as I battle test them.
One thing I'm disputing. Right now I have all my buffs add a fixed amount (usually 10 then 25...took a script to do this too). But, I've been disputing going to 20% then 30% of the stat, the first one would be more powerful and the second one less this way (based on the average values of the player when they earn them). Any thoughts? Maybe I should post a thread under design on buffs and status aliments to talk about this more.
5.31 Update: Spent today going over and editing the Fire, Air, Water and Earth spells with the new balance notes. Added a couple new spells while I was at it. Not sure my buff spells are balanced yet, still playing with the balance between making it worth casting a buff and doing more damage. Figure those may move around more as I battle test them.
One thing I'm disputing. Right now I have all my buffs add a fixed amount (usually 10 then 25...took a script to do this too). But, I've been disputing going to 20% then 30% of the stat, the first one would be more powerful and the second one less this way (based on the average values of the player when they earn them). Any thoughts? Maybe I should post a thread under design on buffs and status aliments to talk about this more.
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