I finally stopped being lazy like I had originally planned over the weekend (spoiler: I was lazy and played games) and started working on my game again last night. Got some stuff done, I ended up dropping my original idea of utilizing Underrail's oddity xp system and went back to just earning experience the good ol' fashioned way. I added party banter during the victory aftermath screens too. I've also begun the developing the first dungeon the player will get stuck roaming through. I originally planned it to be short and quick and it's ended up doubling in size (72x70), but thought it'd be great to torment the player with a dungeon 5 minutes into the game. I'm still deciding on whether or not having on-screen or random encounters at the moment. Anyway, here's my checklist that I've got planned for the month: Spoiler Finish the first dungeon and the last few areas related to it Event the prologue and get it playable Design the 3 or 4 enemies to be utilized in the dungeon Start laying out the first hub for the game's first act Databasing items, character stats, skills, weapons, and armor - oh my! I think that covers all my plans for now. Hopefully I'll have some stuff to show off sometime this weekend for all your viewing eyes so keep them peeled.