The game is titled Maze of the Lost, its basically a Dungeon Crawler/JRPG hybrid. This is my first official project so I'm not going to make it all that complicated and will keep it rather simple as far as story and plot. I will probably use default RTP with a few additions, I'll be using a lot of VG Music from dungeon crawler games as well as some from other NES and SNES RPG's. I'm not very good at mapping so please don't expect eye popping visuals. The game will feature 16 Maze-like floors that will be 85x85 tiles. The floors will be pretty lengthy and will have several things to do on each floor not to mention a lot of treasures, traps, secrets, and NPC's to meet. There will be plenty of puzzles and riddles to keep your brain working. STORY A mysterious cavern was discovered by travelers one day in a forest near the castle of Farberg. Many seem to be allured into this cavern upon passing and are never seen again. It almost seems to have appeared out of nowhere as many have passed that area before and it was never noticed. The king sent many scholars to study the cavern but many were drawn in as well. After sending several groups of scholars, doctors, soldiers, mercenaries, merchants, soldiers of fortune, heroes, farmers, criminals, and common peasants alike and having none return the king started to grow desperate. People seem mysteriously alured to enter The Maze resulting in almost one-third of the loss of the kingdom. He is now offering his kingdom to any person or persons who can discover the origin of this mysterious cavern and come back out to tell about it. You get to create that group and venture in. What is this Maze? Where did it come from? Find these out and unravel the mysterious riddles and story of The Maze. GAME WORLD The game will take place in The Maze where people are desperate, monsters are abound, and there's seemingly no way out. Life is hard but people have banded together in colonies and collectively help one another to survive the harsh and dark desolation. There are all sorts of different groups of people caught in The Maze as stated above and you get to interact with each. Food and water are scarce but available and its the collective rationing of goods and materials between the members of these colonies that allow them to exist. Some will try to get greedy and horde everything however. Merchants have set up shops in The Maze also using the same gold currency as the world above. There's profit to be made even in The Maze. CHARACTER CREATION You will get to pick your 5 characters out of a pool of 15 and select 1 of 3 classes for each of these characters. There are 3 main classes that can be varied in several different ways as to in a way create a class within-a-class. The FIGHTER class specializes in physical combat and can use axes, spears, swords, shields, mail, suits, helmets, and caps. They have 2 skill pools Combat & Rage, here are a couple skills in each of those pools: Combat skills - Power Strike, Double Slash, Cover Rage skills - War Cry, Frenzy, Wrath The THIEF class specializes in stealth and exploration and can equip bows, dagger, thrown weapons, suits, and caps. They have 2 skill pools Thieving & Exploration, here are a couple skills in each of those pools: Thieving skills - Steal Gold, Steal Item, Assassinate Exploration skills - Disarm Trap, Pick Lock, Detect Secrets The SCHOLAR class specializes in heavy skill use and can equip clubs, staves, suits, robes, caps, and circlets. They have 4 skill pools Healing, Support, Elemental, and Affliction, here are a couple skills in each of those pools: Healing skills - Lesser Heal, Regenerate, Cure Poison Support skills - Strength, Protect, Empower Elemental skills - Fireball, Earthquake, Nexus Affliction skills - Shatter, Poison, Disease I've always been a huge sucker for creating characters and choosing classes and abilities for them. A big part of the fun is creating a team. I hope to bring that to this game. GAMEPLAY -Dungeon crawling action! I want the game to be somewhat difficult to have that dungeon crawling feel so it won't be a hand hold fest but won't be frustratingly difficult either. But be careful even random encounters can prove fatal if you don't think about what you're doing. -It'll be a modified front-view battle. Numbers will be somewhat low so don't expect to get 9999 HP by the end of the game. The levels will also cap out about 50 but that's with heavy grinding, I want to make the game beatable between level 30-40 though. -There is a JP type system to acquire your skills. It will be a style between Etrian Odyssey and Final Fantasy Tactics. But learn wisely because there will only be so many points to spend. You will gain 4 points to spend at each level up and you'll get bonus points for defeating bosses and finding rare items also. -There are accessories for a slot type system to add some customization to element/state attack/defense among other traits. -There are quests you can get from NPC's and such. The characters you make won't have a set personality but what you give them. There will be a few smaller stories in play also that will all tie together in some way towards the end of the game. -The Colony where you begin the game will be where you can talk to inhabitants and get quests, do some shopping, heal up and save, do some crafting, fight at the colliseum, among other things. There will be hidden teleports and elevators to make dungeon navigation quicker and more convenient. -The overall game should play between 30 and 40 hours. SCREENIES Spoiler DEMO 2.0 (No RTP) Spoiler This Demo is a little outdated on what is explained in this original post. Please download the manual for more explanation on these changes. Demo 2.5 which will be the next release will feature the changes and new mechanics. http://www.mediafire...vwdzftlef8dun1i MANUAL Spoiler MOTL Manual 1.1.txt I hope you enjoy this game. I put in a lot of time and had fun making it. The Demo 2.0 should run about 10 hours if you get everything done, it will feature the first 4 floors of The Maze and will be about one third of the completed game. There will be 1 quest that is unachievable for now. Demo 2.0 does not feature certain mechanics such as the colliseum or crafting and these will be in the next 2.5 demo. Some animations for skills are very basic right now. Eventually all of these will have their own unique animation. If you're stuck in the game please send me a PM and I'll help. Also if you want to use the unencrypted project to learn from PM me and I'll send you a copy. Please don't expect this to be the next best thing or an epic game. I am a hobbyist with this and have made it more or less as a tribute to old-school dungeon crawlers. If you like old-school dungeon crawlers you'll probably like this at least somewhat. There is also a manual to hopefully explain things a little more. Please report bugs or anything game breaking. Please also let me know what you think of it. Thanks.