- Joined
- Mar 14, 2012
- Messages
- 1,238
- Reaction score
- 302
- First Language
- English
- Primarily Uses
- RMMZ
Maze of the Lost - MZ Version
SYNOPSIS
Maze of the Lost is a Hybrid of Old-School Dungeon Crawlers and Traditional Japanese RPG's with a splash of the likes of Shadow Gate/Uninvited/Deja Vu and Metroidvanias that may also serve to satisfy that palette as well if you're into those. By Old School Dungeon Crawler I am talking about the likes of Wizardry and Might and Magic from the 1980's. If you are a newer gamer then you might not "get it" when you play the game and may not know why things are a certain way but the older gamers probably will. I have also incorporated a lot of more modern and traditional RPG tropes and certain quality of life settings that will also hopefully make the game likeable by newer gamers as well.
Maze of the Lost is a little on the harder side like the Old School Dungeon Crawlers but not frustratingly so like they were. The game in its finished form will be between 30-40 hours of play time and will feature 12 full levels and a secret 13th level and a few dozen smaller areas in the levels themselves. The game is actually half completed in MV but I have decided to port it over to MZ and am in the process of doing so now and have enough ported over to release a small demo of the beginning area and the first 2 levels/floors which will likely take 4-6 hours to beat.
The story isn't anything grandiose at the start but will develop as the game goes and small pieces of the story will come out as you play and beat more levels and collect more items. The story will start simple enough and then after each Level there will be some cutscenes that will answer some questions but also leave more questions to be answered and on and on until the story is complete so it is kind of like a slow drip story feed with cliffhangers after each level that are answered later in the game. Expect some shocks and twists as the story goes.
The story starts that the Kingdom of Fardonia is in trouble when a mysterious cave appears in the middle of forest that wasn't there before. Out of curiosity the subjects have gone in or around to see what is going on but the ones that go never return. The King sends his scholars and soldiers to see what the fuss is about and none of them return either. The King starts to call for adventurers to try to see what is going on and he offers them the Kingdom if they can figure out what is going on and report back. Suddenly the King is visited by 4 would be heroes who have a look of promise...
Maze of the Lost is a little on the harder side like the Old School Dungeon Crawlers but not frustratingly so like they were. The game in its finished form will be between 30-40 hours of play time and will feature 12 full levels and a secret 13th level and a few dozen smaller areas in the levels themselves. The game is actually half completed in MV but I have decided to port it over to MZ and am in the process of doing so now and have enough ported over to release a small demo of the beginning area and the first 2 levels/floors which will likely take 4-6 hours to beat.
The story isn't anything grandiose at the start but will develop as the game goes and small pieces of the story will come out as you play and beat more levels and collect more items. The story will start simple enough and then after each Level there will be some cutscenes that will answer some questions but also leave more questions to be answered and on and on until the story is complete so it is kind of like a slow drip story feed with cliffhangers after each level that are answered later in the game. Expect some shocks and twists as the story goes.
The story starts that the Kingdom of Fardonia is in trouble when a mysterious cave appears in the middle of forest that wasn't there before. Out of curiosity the subjects have gone in or around to see what is going on but the ones that go never return. The King sends his scholars and soldiers to see what the fuss is about and none of them return either. The King starts to call for adventurers to try to see what is going on and he offers them the Kingdom if they can figure out what is going on and report back. Suddenly the King is visited by 4 would be heroes who have a look of promise...
SCREENSHOTS
FEATURES IN A NUTSHELL
-Character Creation and character stat distribution that lets you take control on how you want to develop your characters.
-Dungeon Crawling with mostly randomized loot but some static persistent loot so no playthrough will yield the same treasures.
-Steal gold and items from enemies, this may be the only way to get certain items.
-Puzzles and riddles a plenty to solve and figure out as well as mysteries to unravel.
-Randomized enemy encounters so no encounter will be the same.
-Quests and Sidequests.
-Classless system, you make your own classes based on the equipment you give your characters and the skills you want them to learn.
-Each type of weapon and armor has strengths and weaknesses where no weapon or armor could be considered useless. Anyone can equip anything but a variety is strongly recommended.
-Finished game will be 30-40+ hours long.
-Evolving and building storyline with 3 possible endings.
-Gem System to further fine tune stats and elemental and status properties.
-A cast of supporting characters that have a variety of different personalities, some quirky, some serious, some violent, and several more inbetween.
-Note system keeps track of important info found in the dungeons so you don't have to write them down like in the 80's crawlers, maps can also be acquired instead of having to draw your own, a minimap skill can also be learned.
-Monster graphics by the very talented @Thalzon to give some life to the dungeons. (seriously check out his monsters, they are awesome)
-Music by a variety of talented artists like Dibur.
-Dungeon Crawling with mostly randomized loot but some static persistent loot so no playthrough will yield the same treasures.
-Steal gold and items from enemies, this may be the only way to get certain items.
-Puzzles and riddles a plenty to solve and figure out as well as mysteries to unravel.
-Randomized enemy encounters so no encounter will be the same.
-Quests and Sidequests.
-Classless system, you make your own classes based on the equipment you give your characters and the skills you want them to learn.
-Each type of weapon and armor has strengths and weaknesses where no weapon or armor could be considered useless. Anyone can equip anything but a variety is strongly recommended.
-Finished game will be 30-40+ hours long.
-Evolving and building storyline with 3 possible endings.
-Gem System to further fine tune stats and elemental and status properties.
-A cast of supporting characters that have a variety of different personalities, some quirky, some serious, some violent, and several more inbetween.
-Note system keeps track of important info found in the dungeons so you don't have to write them down like in the 80's crawlers, maps can also be acquired instead of having to draw your own, a minimap skill can also be learned.
-Monster graphics by the very talented @Thalzon to give some life to the dungeons. (seriously check out his monsters, they are awesome)
-Music by a variety of talented artists like Dibur.
DOWNLOAD LINKS
Dropbox
Itch.io
Stay Tuned
Browser
Stay Tuned

Itch.io
Stay Tuned
Browser
Stay Tuned
CONCLUSION
Hopefully this will be enjoyable to at least someone. I do appreciate all feedback and constructive criticism and hopefully someone will give me some. There are some mechanic changes that will be in the completed version or in further demos once the right resources and plugins become available for MZ so not everything will remain the same, I tried to note these in the actual game. I'm more interested in knowing how the overall feel and balance is and less about my choice in graphics or music but I am interested in all feedback as a whole. Some things I will be adamant about and will not change, others I am open to changing if the demand is high and/or a good logical argument or point can be made that will make more sense overall to include or exclude in the game. Thanks for reading and playing (if you decide to play.) The full game will probably be free or something like $5 if I decide to go commercial with it.
A couple things to note... The Skill Learning System may change depending on feedback. The maps themselves will probably be reworked somewhat to make them more interesting, I know as of now they're not dreadfully boring but they could definitely use some more spice.
A couple things to note... The Skill Learning System may change depending on feedback. The maps themselves will probably be reworked somewhat to make them more interesting, I know as of now they're not dreadfully boring but they could definitely use some more spice.
Last edited: