MBS - FPLE MV

Discussion in 'JS Plugin Releases (RMMV)' started by  Masked , Feb 23, 2016.

  1. Aulette

    Aulette RPG MAKER NOVICE Veteran

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    I`m Having real trouble to put events on... at MBS_FPLE...

    I Got this...

    1 - Enemy only apears if i put <wall> on notetag...
    if not game crashes...

    2 - Same with fast event treasure .. if i do not put a <wall> game crashes.. if it does, fple show me the event like this...

    (second picture)BUG SOLVED!!!!! - USING A PHOTOSHOP 5760x3840 Sprite.. T.T Can someone help me to decrease SPRITE SIZE?

    Can someone help me?
     

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    Last edited: Feb 5, 2018
  2. Aulette

    Aulette RPG MAKER NOVICE Veteran

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    Would be nice a comand like <wall> for sprites (enemy / mobile units) like...

    <enemy>
    cause...

    If i leave Notes with nothing (game Crashes)
     
    Last edited: Feb 3, 2018
  3. MORINGA

    MORINGA Villager Member

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    As far as I know, we could. As visible events, etc, etc.
    Random encounters? Well, we did it, but not by standard procedures. We'll talk about that later, via discord.
    Also, there's always the possibility of pseudo-random encounters, with a limited number of battles [per map instance].
     
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  4. Aulette

    Aulette RPG MAKER NOVICE Veteran

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    Amazing... I tryed alot to put a enemy in FPLE map but couldent.. otherwise.. i could put it on ABS map...

    Cheers Moringa!!! And ty for everything brother! you are awesome too!!!! s2

    --------------

    UPDATE:

    Game really works with ALPHA ABS last update 159... but not on FPLE map, FPLE Map I`m trying to use LMBS_v0_32. and Alpha ABS at world map events...
     
    Last edited: Feb 3, 2018
  5. Doktor_Q

    Doktor_Q I'm not a real doktor, but I am a real Q Veteran

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    @Masked, is the demo link in the first post up to date, or is it still with the first version?

    [EDIT] Also, any thoughts on rolling in some of the features I'd added, such as sidesteps and ambient light, or should I start trying to make an add-on plugin to implement some of those?
     
    Last edited: Feb 2, 2018
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  6. Aulette

    Aulette RPG MAKER NOVICE Veteran

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    how to fix it? i would love not uses a 5760x3840 Layer size Sprite to make Chest size that i need...
    T.T
    Make fireplace not bugged sprite, some one have the basic RPG MAKER MV layout for FPLE sprites? Captura de Tela 2018-02-07 às 03.58.45.png
    How to fix camp fire sprite bug?
    Captura de Tela 2018-02-06 às 05.00.57.png
    Mog Hunters` and Part of Yanfly Plugins on... Chrono ABS Map Also configured with them..
    Captura de Tela 2018-02-04 às 19.08.24.png
    Would love to use normal sprites and they dont be like that ...

    I will list all Plugins that I`m using:

    Captura de Tela 2018-02-07 às 15.25.18.png Captura de Tela 2018-02-07 às 15.25.43.png Captura de Tela 2018-02-07 às 15.26.05.png Captura de Tela 2018-02-07 às 15.26.39.png Captura de Tela 2018-02-07 às 15.27.03.png

    More pictures and Sugestions for new Feat...

    27540320_10216066975407621_7990053311808296296_n.jpg

    Should be nice one Master Demo with MBS_FPLE and MBS Plugins that we could use inside dungeon like 8 directions mov.(only turn off feat by Tagnote <8directions: on> off...

    I have 3 FPLE inside my profect cause i can run then, configured diferent to make some "layers"on it but its a "overload solution"
    GAME BE VERY HEAVY...

    Sry about my doubts cause I`m new on RPG MAKER STUFF, like I said, this is only a real test for making my project come true...

    I could put FPLE with ALPHA ABS on too, but, if i turn on ITEM STUFF from Yanfly (Itemcore, and itens stuff) I could not move with my char on <ABS> map...

    Cheers!
     

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    Last edited: Feb 8, 2018
  7. piksalh

    piksalh Veteran Veteran

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    Please @Masked, can you fix the <wall> event graphics issue and, if possibru, reduce lag? Somehow I think these two are related.
     
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  8. Aulette

    Aulette RPG MAKER NOVICE Veteran

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    What`s your problem bro? I start to understand how the FPLE (works, like.. re-sizing and changing the default sprites from objects to make it come true on PLUGIN...

    But I Have a Doubt...

    I need to RESIZE every FPLE SPRITE to be there normaly? Cause to make this Treasure chest comes on.. I used a 5760x3000 something to make it show with no bug on FPLE...

    ?

    It makes too heavy my project... Sprites larger than 4k

    (Should have a DPI configuration, or resize sprite on plugin)
     
  9.  Masked 

     Masked  One apple a day keeps the doctor away Veteran

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    @Doktor_Q I'm pretty sure it is, can't really test it now, though. The new demo has a demon horse that screams like flowey.
    I'm willing to incorporate your changes into the plugin in the future, but I'm a little short in time now x)

    @piksalh I will.

    The lag is probably caused by some changes I made on how materials are handled, it's difficult to detect performance issues now I have a fairly high-end setup, I couldn't notice any lag at all while testing x)

    @Aulette You speak portuguese, don't you? You could PM me here on RM Web or on CBH (my nickname there is Brandt) if you feel more comfortable.
     
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  10. Doktor_Q

    Doktor_Q I'm not a real doktor, but I am a real Q Veteran

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    @Masked Cool! I'll probably take some time today to convert the plugin parameters to the fancy new 1.5 format, I'll post that header bit here if you want.

    [EDIT]
    It was substantially quicker than expected with a reference in-hand. It all seems to work the same, but you can double check them if you want.
    Code:
     *  @author Masked
     *
     *  @param View Distance
     *  @desc The amount of tiles ahead the player can see by default.
     *  @type number
     *  @default 3
     *
     *  @param Field Of View
     *  @desc The angle your camera covers.
     *  @type number
     *  @default 75
     *
     *  @param Light Color
     *  @desc The hex code for the color used on the light.
     *  @default #ffffff
     * 
     *  @param Wall Terrain
     *  @desc The ID for wall tiles terrain tag on FPLE tilesets.
     *  @type number
     *  @default 1
     * 
     *  @param Ceiling Region
     *  @desc The Region IDs for ceiled tiles, you can specify more than one region here by
     *        setting this to a list of region ids separated by spaces.
     *  @default 0
     * 
     *  @param 3D Anaglyph
     *  @desc Whether to use 3D cyan and red anaglyph to give your game depth.
     *  @type boolean
     *  @on Yes
     *  @off No
     *  @default true
     * 
     *  @param Texture Filter
     *  @desc The texture's filter type.
     *  @type select
     *  @option Nearest
     *  @value nearest
     *  @option Linear
     *  @value linear
     *  @default linear
     * 
     *  @param Texture Format
     *  @desc The texture file format used. (png/jpg/dds/gif/...)
     *  @default png
     * 
     *  @param Texture Anisotropy
     *  @desc The amount of samples taken from textures. (usually a power of 2)
     *  @type number
     *  @default 1
     * 
     *  @param Antialiasing
     *  @desc Whether to use antialiasing or not (expensive). 1 = YES, 0 = NO.
     *  @type boolean
     *  @on Yes
     *  @off No
     *  @default false
     * 
     *  @param Optimization Level
     *  @desc The level of optimization applied (degrading). (none/low/medium/high)
     *  @type select
     *  @option None
     *  @value none
     *  @option Low
     *  @value low
     *  @option Medium
     *  @value medium
     *  @option High
     *  @value high
     *  @default none
     
    Last edited: Feb 5, 2018
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  11. Aulette

    Aulette RPG MAKER NOVICE Veteran

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    Cheers!!! Ty mate!! <3

    (Tenho uma pancada de sugestões e perguntas pra saber sobre a viabilidade de implementar no plugin!?)

    (Have tons of sugenstions and questions to know and to know if is possible to build it up on Plugin?)
     
    Last edited: Feb 8, 2018
  12. Doktor_Q

    Doktor_Q I'm not a real doktor, but I am a real Q Veteran

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    I got around to touching some things a bit, and I gotta say, this looks a lot nicer. There's a couple issues I've identified and fixed so far- mostly in how it was handling objects with a ! in the name (objectCharacters property) vs direction locked objects, but the fix isn't too hard.

    I started toying with ambient lighting again, and fixed some of the old problems I had with- only issue currently is trying to figure out the best way to let the user control it, and maybe decide how it should interact with sprite darkening.

    I'm also looking into fixing up $big sprite handling, which will be even better since there's no hard-code the frame sizes anymore.

    @Masked I dunno how you want me to handle this since you're actually working with the plugin again- I was thinking of posting a diff of my changes to various parts of the code, but I could also just pass stuff along to you if you'd rather? I'm nowhere near as familiar with Babylon.js or 3D graphics code, but I'm pretty good at tinkering with javascript.
     
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  13. Aulette

    Aulette RPG MAKER NOVICE Veteran

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    You have updated Plugin? Where to get yours hehehe XD s2 Masked! XD =***
     
  14. Doktor_Q

    Doktor_Q I'm not a real doktor, but I am a real Q Veteran

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    Also, for anyone who was getting the same crash I was when using FPLE with Yanfly's core engine upon entering battle: Just go into Core Engine, set Show Events Transition to false, and Show Events Snapshot to true. It will no longer crash, and these effect nothing anyway since FPLE doesn't support taking snapshots for battle right now. Does it make sense why this works? Only if you poke around in the code!
     
    Last edited: Feb 11, 2018
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  15. Aulette

    Aulette RPG MAKER NOVICE Veteran

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    I'm having with item core... If i turn it on.. Player couldnt walk...
     
  16. Mojo907

    Mojo907 Veteran Veteran

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    This worked well for my issue thanks!
     
    Last edited: Feb 19, 2018
  17. Aulette

    Aulette RPG MAKER NOVICE Veteran

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    After this UPDATE ..
    FPLE stop to run.. does happen with anybody else?

    Javascript stuff from GENE...

    T.T
     
  18. Doktor_Q

    Doktor_Q I'm not a real doktor, but I am a real Q Veteran

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    @Aulette FPLE doesn't work with 1.6, nor do quite a few other plugins. Switch back to 1.51 and disable automatic updates (if you're using Steam).
     
  19. Mojo907

    Mojo907 Veteran Veteran

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    Is there a way to reduce sprite size in FPLE? So chests aren't super large.
     
  20. Aulette

    Aulette RPG MAKER NOVICE Veteran

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    ty my friend!!! <3

    I have no DISABLE update at.. RPG MAKER MV PROPERTIES .. T.T

    should see on steam updates?
     
    Last edited: Feb 24, 2018

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