MBS - FPLE MV

Raykorn

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@Aulette

So it seems like there are indeed some problems.

First of all, make sure that this abs You're using isn't in conflict with FPLE, FPLE is very specific and makes game work in not intended ways, this may cause conflicts with some other scripts.

About the sound, just add that when event touches you (it's on the bottom of event page when You pick when should it work, with keypress, touch etc.) and add sound to that event. That's the easiest way.

Other way is with common event's but that makes RMMV work very slowly for some reason.

Last way is a script, but that's something I can't do.
 

Aulette

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Man all ok.. i only have 3 months using RPG MAKER MV or ANY RPG MAKER... if i had more time.. experience configuring events.. i could make ABS work inside FPLE.. but im talking about, making FPLE JAVASCRIPT EDITTING making 3 .JS a single one...

-

I`ve asked to MORINGA but he is kind busy, Dokto_Q dont reply my sugestion... (I`ve started to LEARN HOW TO JAVASCRIPT to make it come true.. cause.. MASKED IS BUSY, MORINGA ALSO.. DOKTOR_Q too... the only solution is to learn how to JAVASCRIPT and make for my own.. the BASE alredy there...

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Im having 20 days not working on my FPLE PROJECT cause FPLE is broken.. T.T (Making me study javascript and think about migrate my project to other engine like.. Unity, or something that alredy works with 3d.. and also 2d...) but i love RPG MAKER.. that`s why i didnt quit it
 
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piksalh

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Dear CODING KNOWLEDGE MEMBERS, please, PLEASE, can we get some fixes an update?
 

Aulette

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So I accidentally found the source of the terribly long load times and poor run-time performance. There was a single missing line that caused it to not cache materials properly, which means it has to make a new material for every tile, and also can't merge clusters of the same tile. My test map went from ~100 seconds load time to ~5 seconds, and the lag when looking toward the map center is gone.
can you make ur changes on last MV FPLE?
 

Doktor_Q

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@Aulette They already are on the most recent version, since Masked hasn't given any other updates.
 

Meatman

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Hello.
I am deeply impressed with the wonderful 3D dungeon plug-in.
One problem occurred.
Enter deployment to create an exe file.
After that, when you start up with the exe file
3D Dungeon's plugin does not work.
Do you have a similar problem?
 

9tkitsune

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Hi!
I got the dreaded "makeVideoPlayableInline is not defined" error when trying to run the " FPLE MV Demo
- but here's where it gets crazy:
When I updated (replaced) the index.html - the game ran BUT... it wasn't in 3D / 1st person at all, just normal top-down!
Any ideas?
 

Gamefall Team

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@9tkitsune Thr "problem" you have is due the replacing of the index.html.
I mean, if the 3D does not loads at all, The babylon library is not loaded at all.
Masked loads the babylon.js library directly using the script tag inside the index.html and not the plugin manager.
So, the the old index.html has this tag and the new one not.
So, open the new index.html file with an IDE like notepad++ and paste where there are all the other <script> tags, this one:

Code:
<script type="text/javascript" src="js/libs/babylon.js"></script>
This way It should work again :kaopride:
 

9tkitsune

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Wow, you were right!
Amazing : o
I halfway assumed it was something like that, but I wouldn't figure out what kind of code line to copy / enter where.
Thanks for the help. That FPLE demo seems really fun.
Have to figure out how it's all connected - and where its limitations are. But it is already very impressive.
Do you happen to know if it's possible to walk side-wards?
 

Gamefall Team

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Glad to know that now works!
I never tried this plugin, so I can't be really helpful on this side.

However, babylon.js is an amazing 3d framework and all is possible with the right coding.
I'm using it for making a 3d rpg with Rpg Maker MV, when I will be free from studies and commission I wil continue the development.
 

furan

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Does anyone have this error in deployment builds where none of the textures or doors appear?
 

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furan

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Does anyone have this error in deployment builds where none of the textures or doors appear?
I figured out that is happening because the textures folder and the characters folder are encrypted, but FPLE cannot read them. So when you deploy, make sure you do not encrypt folders that FPLE needs to use.
 

O-Bro

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Is there a video of what I need to do? I am confused as to what I need to do and a video would help me out a lot. Please and thank you.
 

Fade

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Guys, anyone managed to make it so the game uses your view as background for battle? I get enemies on a black screen L:(
 

Doktor_Q

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Guys, anyone managed to make it so the game uses your view as background for battle? I get enemies on a black screen L:(
Unfortunately, that doesn't want to work so far. I suspect it has something to do with how FPLE doesn't really use the Pixi library that the rest of MV does for drawing graphics, so it has trouble taking snapshots.
 

Dylan1234

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Um... Battles don't work. I get this._spriteset.showCharacters is not a function. EDIT: It's fixed for now.
 
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piksalh

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Hi everyone. IM LOVING the engine so much. I was wondering if anyone has figured out the whole Room Height thing. I wasn't sure if that was an option added yet. I hope so ^__^ it would really open up so many possibilities for what I want to do. ALSO, this is my first post soooo yay (づ。◕‿‿◕。)づ
 

Raykorn

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You can do "some kind" of elevation. But that's 3 level tops and it takes some creativity. Nothing more though, since this would require more coding, and probably engine doesn't really want to be cooperative in that case. But something to early King's Field etc. should be possible to achieve. Also, You can use Sword of Moonlight engine for that (I cannot... because my graphic card is too strong).
But RM MV is a good alternative, albeit limited in this case.
 

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