Laurent

Veteran
Veteran
Joined
Mar 5, 2016
Messages
108
Reaction score
3
First Language
French
Primarily Uses
Hello, thank you for your FPLE script!


But I have one question: In my game, how to remove the script once my labyrinth scene has been past.

Thank's
 
Last edited by a moderator:

Wren

Veteran
Veteran
Joined
Jun 25, 2013
Messages
94
Reaction score
16
First Language
English
Very exciting opportunities here for some great projects using this as a core feature, looking forward to any updates and feature additions!
 

AwesomeCool

Bratty and spoiled little sister
Veteran
Joined
Jul 20, 2013
Messages
2,862
Reaction score
1,947
First Language
English
Primarily Uses
N/A
Yay!  Another FPLE script/plug-in!


Please don't abandon it. Please don't abandon it. Please don't abandon it.
 

LUNARMAX

Villager
Member
Joined
May 17, 2015
Messages
22
Reaction score
6
Primarily Uses
Maybe you can to find some ideas in vxa FPLE script, where events used sprite parts as right or left or back graphics and had an opportunity to use only face graphics
 

LUNARMAX

Villager
Member
Joined
May 17, 2015
Messages
22
Reaction score
6
Primarily Uses
I've been really confused, when understood that you used mesh, it's probably to use Blender tool to make obstacles?
 
Last edited by a moderator:

Laurent

Veteran
Veteran
Joined
Mar 5, 2016
Messages
108
Reaction score
3
First Language
French
Primarily Uses
Do you have a way to activate and deactivate your script with a module command?
 

Seacliff

RPG Maker Mastermind
Veteran
Joined
Nov 8, 2012
Messages
3,003
Reaction score
1,153
First Language
Yes
Primarily Uses
RM2k
Less than six months in and MV already has an FPLE plugin.


It took Ace how long? Two years?


Though I don't have any plans for this script yet, I still have to say good job on this.
 

MikePjr

Artist
Veteran
Joined
Nov 7, 2012
Messages
758
Reaction score
468
First Language
English
Primarily Uses
I gotta say though, the one for Ace had more features and you could do more with it.


There seems to be no way to better draw textures on the wall.


And you could make only SOME maps in first person and choose to have others be overhead.. you can't with this one.


You could also do stuff with events you can't do in this one.


I'm still holding out hope that the folks who made the one for Ace make one for MV as i like how they go about things a bit more.
 
Joined
Aug 10, 2013
Messages
40
Reaction score
9
First Language
Spanish
Primarily Uses
Can you make a Demo that doesn't strip out all the stock content?
 
Last edited by a moderator:

Laurent

Veteran
Veteran
Joined
Mar 5, 2016
Messages
108
Reaction score
3
First Language
French
Primarily Uses
HELP PLEAAASE

How to activate/deactivate the script??????


;_;
 

EnMod

noelquiles.com
Veteran
Joined
Oct 28, 2015
Messages
24
Reaction score
3
First Language
English
Primarily Uses
HELP PLEAAASE

How to activate/deactivate the script??????


;_;

That's not a feature yet from what I can tell.  My hope is that OP hasn't abandoned this; I wouldn't say so based only on a month's absence on GitHub but hey.
 

Laurent

Veteran
Veteran
Joined
Mar 5, 2016
Messages
108
Reaction score
3
First Language
French
Primarily Uses
Up !
Maybe someone can add a command to active/deactivate his plugin?
 

MikePjr

Artist
Veteran
Joined
Nov 7, 2012
Messages
758
Reaction score
468
First Language
English
Primarily Uses
Laurent... patience is a virtue my friend.


We get it.


I'm sure by now the creator is well aware of your wants.


Now just sit back and wait awhile...


Another option is to wait for these guys http://www.rgss-factory.net/


They made the original FPLE system for Ace, and i'm sure eventually they will release one for MV.


Just sit back and relax man, don't be in such a rush.
 

Kaizer01

Villager
Member
Joined
Dec 25, 2015
Messages
7
Reaction score
4
First Language
Portuguese
I can understand why Laurent wants an update in such a hurry.


We've been waiting for anything new since Feb.


Kinda feels like MBS has vanished from here.
 

MikePjr

Artist
Veteran
Joined
Nov 7, 2012
Messages
758
Reaction score
468
First Language
English
Primarily Uses
This sounds crappy of me.. but..


Give up and move on?


Eventually someone will make what you're all looking for...
 

DreamX

Veteran
Veteran
Joined
May 30, 2015
Messages
816
Reaction score
830
First Language
English
Primarily Uses
I was actually thinking of writing an extension to allow for toggling the first person aspect on and off, but unfortunately the author doesn't seem to have put any terms of use as far as I'm aware.
 
Last edited by a moderator:

Laurent

Veteran
Veteran
Joined
Mar 5, 2016
Messages
108
Reaction score
3
First Language
French
Primarily Uses
I'm working on a big project with a team... since a year, and around 1000 hours of work.
I really need this fple plugin, to publish the game soon. :/ For the first version of our game on VX, we found it. But now, with the HD portage on MV it's harder to find. :/


I'm ready to give a donation if someone can fix this plugin.
 

Mega Man Volnutt

Mega Man Volnutt
Veteran
Joined
Dec 7, 2015
Messages
397
Reaction score
124
First Language
English
Primarily Uses
N/A
Errrmmm... I don't understand. Is your game still gonna be an RPG with the FPLE plugin or?
 
Last edited by a moderator:

Laurent

Veteran
Veteran
Joined
Mar 5, 2016
Messages
108
Reaction score
3
First Language
French
Primarily Uses
Hello.
It's a normal RPG, but for one map, the game need the FPLE plugin.
 
Last edited by a moderator:

Latest Threads

Latest Profile Posts

"Everything tastes like chicken until it's chicken, then it doesn't taste like chicken."
Context: chicken samosas do not taste like chicken. I thought it was veggie samosas.
Just another ordinary evening.
This pig girl is a merchant and playable character.
Currently there's no name for her yet. a suggestion is welcomed.
Merchant.jpg
Merchant-1.jpg
Want for a Nail: I'm trying to figure out what controllers work with MZ, one support thread, a plugin request thread, a dead controller, and a $48 eBay purchase, and a PS1/PS2 USB adapter later. Still stuck with keyboard controls...
RPG Maker Games Critique with Studio Blue: Dying Flame stream starts now! Will we be able to escape the mansion with only the small flame of a lighter to guide our way? Find out live!

Moving day is on May 12! A month from today! I'm finally getting my own apartment!

Forum statistics

Threads
110,343
Messages
1,052,522
Members
143,383
Latest member
doublebob
Top