lordosthyvel

Veteran
Veteran
Joined
Jun 11, 2012
Messages
61
Reaction score
29
First Language
Swedish
Primarily Uses
RMMV
I think what he’s describing is he wants the player and enemy units to move at the same rate.

For every step the player takes, the enemy takes one step as well. Sort of like mystery dungeon or Etrian Odyssey.

Well yeah, that could also be done independently of this plugin.
Event and player movement is still 2d grid based and works as you would expect with normal rpg maker mv functions.
 

piksalh

Veteran
Veteran
Joined
Jun 14, 2014
Messages
106
Reaction score
9
First Language
Lithuanian
Primarily Uses
RMMV
You don't describe what you want very well, but wouldn't something like this be totally independent of the presentation?
I mean, if you want a system where player/enemy attacks each other when they bump into each other, you would just do this with an "event touch" trigger, no matter if the game is presented in 3d or not.

Likewise, if you have something marginally more advanced, the script would not care about the presentation either, since it is fundamentally still a 2d grid based game at the core.

Heh you're right, i'm too abstract. I would like to create a system where player and events move in turns, no matter if events are NPCs, enemies, moving walls, etc. 1 turn = 1 tile movement or skill/attack (melee if event/player are next to each other, ranged if player/event are in the same line). Idk how to set turn based movement part. I'm also not sure how to set event behaviour (where to move or to attack, depending on the player's place), but I think it could be done with conditional branches (if next to each other - perform melee attack, if in the same line, perform ranged attack, else approach player, right?)? I'm also not sure how to create projectile event. How to show a flying arrow, bullet, etc., when event/player performs a ranged attack? I could fake it with animations and sound, but the "Show animation" command not working.

I guess the best example of what I'm trying to create is a similar battle system as from Might & Magic I-V games.

Since there are too many questions, i wouldn't mind to use already created roguelike/turn based system. Last time I tried some battle system plugins, I had no luck to make it work on <fple> map (maybe it's related with inability to show animation, just a guess).
 
Last edited:

Lonewulf123

Veteran
Veteran
Joined
Oct 13, 2014
Messages
303
Reaction score
92
First Language
Enlish
Well yeah, that could also be done independently of this plugin.
Event and player movement is still 2d grid based and works as you would expect with normal rpg maker mv functions.
Hey, I know that, but he didn't seem to be describing it well? Lol :rswt
 

lordosthyvel

Veteran
Veteran
Joined
Jun 11, 2012
Messages
61
Reaction score
29
First Language
Swedish
Primarily Uses
RMMV
Nah, unfortunately, It's not a matter of Time = Money :/


So, I tried compiling everything the plugin should have, some items have a question mark because i don't know if they're that relevant or if they would be feasible to implement. Here it goes:
  • Room height
  • Events as walls
  • Skybox
  • Compatibility with the rest of the game and other plugins that operate on the map scene, which are rendered in PIXI.js
  • Enable use of 3d meshes (?)
  • Normal mapping for textures (?)
  • Third person support (TPLE? lol) (?)
  • 360° movement (?)
They're not in order of relevance or anything. Also, consider that the features the plugin already has won't be removed (btw, I might have put some already existing features into this list by mistake). Did i forget anything?

Also, I'm thinking about changing back to THREE.js, since it has a lot more content available out there and thus will probably be easier to use effectively.

\o

Hey!

I think I speak for most people commenting in this thread when I say: thank you a thousand times for all the time you spent on this!
It is an awesome plugin and with some more work it could be something really special :)

I think that you already added skyboxes and events as walls. Pretty sure that most people would not use actual 3d meshes or third person view.

One thing I think is missing from your list is events being affected by "light". As it is now it looks a bit jarring with events in full brightness in the distance.
Having used your plugin a bit and tweaked a few things, I think the event lighting, variable height on walls and compatibility with PIXI would be the things that would put this plugin the closest to a "finished" state.
Other nice to haves would be manual sizing of events, so you easier could have grass or rock sprites for example.

No matter if you decide to keep working on this or not, thanks a lot for all the hard work you put in this far :)
 

Lonewulf123

Veteran
Veteran
Joined
Oct 13, 2014
Messages
303
Reaction score
92
First Language
Enlish
What plugins do you guys use for mini maps in conjunction with this one?

Also is anyone else having an issue where character sprites have like a weird blurry grey outline on them?

This is the only plugin I have in the manager so far.
 

lordosthyvel

Veteran
Veteran
Joined
Jun 11, 2012
Messages
61
Reaction score
29
First Language
Swedish
Primarily Uses
RMMV
What plugins do you guys use for mini maps in conjunction with this one?

Also is anyone else having an issue where character sprites have like a weird blurry grey outline on them?

This is the only plugin I have in the manager so far.
1. UPP minimap
2. Nope
 

piksalh

Veteran
Veteran
Joined
Jun 14, 2014
Messages
106
Reaction score
9
First Language
Lithuanian
Primarily Uses
RMMV
@Lonewulf123 @piksalh try the Lufiastyle Event Mover for that. I've used them together myself and found no incompatibility.
It works, thank you! Have you managed how to use the script so that the event will attack player each turn if player moves away from event or left/right? Event touch condition works only for the first touch. Sorry if it's getting off-topic. I hope it's important for others too.
 

Doktor_Q

I'm not a real doktor, but I am a real Q
Veteran
Joined
Aug 1, 2016
Messages
881
Reaction score
573
First Language
English
Primarily Uses
RMMV
@piksalh If you use something like Yanfly's Move Route Core, you can make the event's "move route" flip a self-switch, which changes them over to an auto-run page, whereupon you can have them not only move (via the Move Route command) but also use if blocks to make decisions and modify game variables, modify player health, flash the screen, etc. Then, you always disable the self-switch as the last line, so it doesn't loop. And if you don't use the "wait for completion" option on movement routes, they'll all happen more or less in parallel.

You'll still want to figure out a tiny bit of javascript for things like, "how close is the event to the player" or "are the event and player lined up" or such.
 

piksalh

Veteran
Veteran
Joined
Jun 14, 2014
Messages
106
Reaction score
9
First Language
Lithuanian
Primarily Uses
RMMV
@Doktor_Q, can you show a self switched event page screen? How can I set these decisions?
 

Doktor_Q

I'm not a real doktor, but I am a real Q
Veteran
Joined
Aug 1, 2016
Messages
881
Reaction score
573
First Language
English
Primarily Uses
RMMV
It's weird. I don't see what could be causing it, but the sprites have weird outlines on the them:

Oddly, not on the fire though...

Looks like an issue with the transparency in the image itself. Could be an issue if you did any sort of scaling, or saved the sprites with a less-careful image editor at any point, or maybe that particular file just has an issue.
 

Lonewulf123

Veteran
Veteran
Joined
Oct 13, 2014
Messages
303
Reaction score
92
First Language
Enlish
Looks like an issue with the transparency in the image itself. Could be an issue if you did any sort of scaling, or saved the sprites with a less-careful image editor at any point, or maybe that particular file just has an issue.

@Doktor_Q
That’s strange because that sprite is from the default RTP. I haven’t touched it at all. I noticed it happened in Masked’s latest demo as well. Maybe it’s something in my end?

Also it doesn’t appear in an non FPLE map. The graphic display correctly in a normal map.
 
Last edited:

microck

Veteran
Veteran
Joined
Jul 23, 2016
Messages
45
Reaction score
11
Primarily Uses
Can we use this plugin but instead of first person view, we see our character like this
papermario-10302016.jpg


So that we can have 3D environments with a 2D character, would be awesome. :o
 

Doktor_Q

I'm not a real doktor, but I am a real Q
Veteran
Joined
Aug 1, 2016
Messages
881
Reaction score
573
First Language
English
Primarily Uses
RMMV
Can we use this plugin but instead of first person view, we see our character like this
papermario-10302016.jpg


So that we can have 3D environments with a 2D character, would be awesome. :o

That's not really within the scope of this plugin, especially on the fact that you'd need a full 3D map editor to make anything resembling the screenshot.

Since you have a fixed camera and a predominantly 2D motion in something Paper Mario style, you'd be better off trying to tweak the standard 2D view and make the jumping interface in that- people have done platformers in MV already.
 

Sausage_Boi

Game Dev. "Artist."
Veteran
Joined
Sep 10, 2014
Messages
1,744
Reaction score
694
First Language
Americanese
Primarily Uses
RMVXA
Can we use this plugin but instead of first person view, we see our character like this:
So that we can have 3D environments with a 2D character, would be awesome. :o

I don't know how well this could be done in RPG Maker, but I was doing something similar in Blender, if you're interested in learning 3d Modeling. It even has a sweet new plugin called "Sprytile" that will allow you to build 3d structures from 2d tilesets. It's amazing.
 

Lonewulf123

Veteran
Veteran
Joined
Oct 13, 2014
Messages
303
Reaction score
92
First Language
Enlish
So I've been looking into my blurring issue with no luck yet...
Here's how the sprites appear on a normal map:
upload_2018-9-6_17-47-33.png
On a FPLE MAP:
index.php

It's the only plugin in the manager currently, so I have no clue... maybe it's a texture thing? But it's not occurring on the fire sprite...
 

Sausage_Boi

Game Dev. "Artist."
Veteran
Joined
Sep 10, 2014
Messages
1,744
Reaction score
694
First Language
Americanese
Primarily Uses
RMVXA
weird. I wonder if it's the zoom, or the algorithm that controls it? To this layman it seems like a zoom/resizing issue.
 

Lonewulf123

Veteran
Veteran
Joined
Oct 13, 2014
Messages
303
Reaction score
92
First Language
Enlish
weird. I wonder if it's the zoom, or the algorithm that controls it? To this layman it seems like a zoom/resizing issue.

It’s weird because it doesn’t seem like anyone else is encountering it either haha.
 

 Masked 

Assistant
Veteran
Joined
Oct 28, 2015
Messages
106
Reaction score
283
First Language
Portuguese
Primarily Uses
RMMZ
Thanks for your comments everyone, I'll be taking them into account when implementing stuff.

@Lonewulf123 That's probably due to the MAG_FILTER setting on the events' rendering.

I think you can solve this by changing the Texture Filter setting on the plugin from "linear" to "nearest", this way you'll get a pixelated texture instead of a blurry one. I might have not used that setting on event rendering, though, in which case you'll have to find and change the piece of code that controls that.
 

Latest Threads

Latest Profile Posts

Sorry for the short absence. Hospital tests out the wazoo. although I just end up disheartened when my insurance won't cover what I need. I wish I lived somewhere where the country care about chronic illness patients.
Funny Gran Turismo/Thomas meme i Made

A Thing.png
A testament to my ideas to execution ratio. Yeahhh I complete a lot less then I start-
I need to force myself to take a break... I keep trying to push with artwork and it's causing my art to suffer as well as just my mental state. I'm once again burnt out on art. I wanna work on my project, but I can't without the art done since I can't use much for placeholders since everything is custom...

Forum statistics

Threads
110,548
Messages
1,054,156
Members
143,655
Latest member
testoryze1
Top