- Oct 13, 2014
- Reaction score
- First Language
Thanks for your comments everyone, I'll be taking them into account when implementing stuff.
@Lonewulf123 That's probably due to the MAG_FILTER setting on the events' rendering.
I think you can solve this by changing the Texture Filter setting on the plugin from "linear" to "nearest", this way you'll get a pixelated texture instead of a blurry one. I might have not used that setting on event rendering, though, in which case you'll have to find and change the piece of code that controls that.
I already had the nearest setting on, so looks like there will have to be a code change somewhere... I’m not too fluent though, what should change?