- Jul 10, 2020
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thank you for the response. however, I've moved to another plugin that made it way easier for first person to work with working texturesEDIT: I am a brain damaged fellow, if you're having the same issue as me use this (script call): $gameMap.event(X).setPriorityType(0)
It works well enough for this kind of thing, every time you touch the event you can walk through it and also take damage.
Somehow I always solve these things right after I post, huh...
Currently using this plugin and I have a question, does this script mess with Event Priorities in anyway?
I have an NPC/event that is set up so when you touch it, you lose HP. But I also want to have this NPC be able to be "walk-through", as in having the player walk right through it if the event touches the player, while ALSO having the event trigger as intended, so the player doesn't get stuck if the NPC corners the player and they die.
This setup works if the NPCs priority is set to "Below Characters" and the trigger is Event Touch on a normal map, but when using it in combination with FPLE MV it seems to be ignored. Is there another way I can use priorities? Or do I have to get creative with JS?
Sorry if this was already asked in this thread.
>inb4 use MV3D
This game is already nearing the end of development I don't think I should switch scripts
Did you name the textures correctly? From the Help document: