MBS - FPLE MV

Discussion in 'JS Plugin Releases (RMMV)' started by  Masked , Feb 23, 2016.

  1. q8fft3

    q8fft3 Veteran Veteran

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    i like this script alot , but i have questions ?


    - how to setup Treasure Box when i take it the Treasure Box disappears ? (NOTE I know how to add wall and images its easy.)

    [​IMG]

    - i hope add more Examples/guide and tips


    - when i see there a new version for BABYLON can tell what different and Is it possible to update the script.


    - Is there an intention to update to a newer version of the script in the future?


    That's what I have at the moment of questions.


    I hope that the questions be possible.


    thanks.
     
    Last edited by a moderator: Jul 11, 2016
    #61
  2.  Masked 

     Masked  One apple a day keeps the doctor away Veteran

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    Plugin Updated


    - The code isn't a bloody mess anymore. It's understandable now, at least >.<;


    - Performance improvements. My computer is very low end and I'm getting between 30 and 40 FPS on the demo map;


    - Now you can customize the camera's field of view;


    - FPLE canvas is now the same size as PIXI's. The size was different because I was lazy to figure out how to make the canvas the proper size, so I just set it to 100%;


    - EVENTS \o/




    The events aren't 100% yet, the plugin only supports the default charset (48x48 chars, 4 chars per row, 3 frames, 4 directions...) and I'll have to change some things on the way the event's sprite direction is changed, but hey, it's usable.


    Since the "!" on the character filename is useless on FPLE, when you're on FPLE maps, events with characters beggining with a "!" don't change direction dinamically.


    @takuantoono I'll try to add the parallax sky \o


    @Dethroner You could create a wall tile with a door texture and create an invisible event that teleports you when you touch it.


    @q8fft3 Now you can just use the default fast-created treasure event.


    You can replace "js/libs/babylon.js" with the new version, it works fine.
     
    Last edited by a moderator: Jul 31, 2016
    #62
  3. piksalh

    piksalh Veteran Veteran

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    OMG! Events! Cant wait to try! Thank You!
     
    #63
  4. Dinamic Creates

    Dinamic Creates Project Stealth | Project Dungeon Trios Veteran

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    Just what I wanted for a recent idea.
     
    Last edited by a moderator: Aug 1, 2016
    #64
  5. GundorfTheBlu

    GundorfTheBlu Villager Member

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    This is an awesome plugin! I got some questions though:


    1.  Would we be somehow able to make the ceilings different from the floor tiles below them?


    2. How can we go about utilizing gif images for textures? Whenever I attempt to use any they remain still during gameplay.
     
    #65
  6. AestheticGamer

    AestheticGamer Veteran Veteran

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    Just throwing out there this script is shaping up nicely, thank you for all the hard work Masked! It fits perfectly for an idea I had for a game, so you may see me posting some impressions and trying a few odd things with it in a few weeks (on a trip right now immediately). Happy you've continued to expand and work on it.
     
    #66
  7. maxinm

    maxinm Undermax Games Member

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    Hi! 
    I want to use both 2D and 3D system.


    I want this 3D on dungeons, and 2D on maps.


    Can you please help me? ):
     
    #67
  8. UNphiltered_khaos

    UNphiltered_khaos Game Dev. Artist. Veteran

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    How did you make the in-game wall texture of the Golden Apple look nicer than the editor version which looks like a pink icon?
     
    #68
  9. wr41thx

    wr41thx Villager Member

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    So I have been playing with this a little off and on the past few days.  I still can't get events to load properly...at least for them to show up graphically.  When I add an event and change the image to a sprite sheet, it exists but is completely invisible.  (I know it is loading the event since it blocks my path.  Just curious what I'm doing wrong.


    Thanks! :)
     
    Last edited by a moderator: Sep 1, 2016
    #69
  10. Fade

    Fade Warper Member

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    Hey there, guys! Huge fan of the original script and the .js port. I've got a few questions for the community: 


    First off, has anyone found a way for enemies to appear on the 3d dungeon screen like in the VX Ace version of FPLE? 


    My second question concerns the party. Any way to make a HUD, or at least a constant text message hanging on the dungeon screen?


    I'm attaching a few images from my old FPLE VX Ace game to show you what I mean. Thanks in advance!

    MzdR4Hb.png

    KGnrRmj.png
     
    #70
    kovak likes this.
  11. Laurent

    Laurent Veteran Veteran

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    Hello Masked. I can't use your udpate in my project. I have a black screen.
    Your plugin is compatible with the udpate of PIXI file?
    Can you upload your demo with the recent udpate of your plugin? (currently, there is the 2016-02-23 version) to check everything in a neutral project to avoid doing damage in my project. ^^

    Thank you. :)
     
    #71
  12. pEcOsGhOsT

    pEcOsGhOsT Villager Member

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    I'm a little late to the party but...


    I just came by to say THANK YOU for this awesome plugin!!!!
     
    #72
  13. kieferd20

    kieferd20 Villager Member

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    First off let me thank you for making the 3d engine i really love it.....my problem is when i go to a battle the attack command is not highlighted the only thing you can do is use an item. Do you know what I'm doing wrong?
     
    #73
  14. bgillisp

    bgillisp Global Moderators Global Mod

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    How did I miss this plug in. I always wanted to do a game in the wizardry style for a future project. Saving for project number 432671.
     
    #74
  15. erikmidnatt

    erikmidnatt Mercenary Wizard possessed by an Evil Spirit Veteran

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    Thanks for this. The demo works fine for me, but when I try to use the updated plugin (MBS_FPLE) it doesnt work even if I set the note tag for the map. If I dump the FPLE-Main.js file from the demo into plugins and use that it works fine however. Read over the instructions, dont think I'm missing anything.


    Anyone have success with the updated file from July? Or was everyone just using the demo?
     
    Last edited by a moderator: Oct 12, 2016
    #75
  16. JoePie

    JoePie of Art/Game Veteran

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    Demo have deleted all skill/state and etc. Create 1st skill which automatically set as Attack, and 1st state which is Knockout and Voila!
     
    #76
  17. piksalh

    piksalh Veteran Veteran

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    Hello, dear Masked. Are You planning to update the plugin? It would be nice to have an option to use custom size graphics for events. I hope You will have enough time soon!
     
    #77
  18. Lian16

    Lian16 Villager Member

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    Hi! Today i've made a change to your plugin, because i wanted to use regions to set specific encounters in some areas of a dungeon, but i also wanted to have ceiling on those regions. I will attach the edited file. Here is what i changed, in case you want to consider this for a further update:

    View attachment 53710
     
    Last edited by a moderator: Dec 5, 2016
    #78
    erikmidnatt and Archeia like this.
  19. piksalh

    piksalh Veteran Veteran

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    Lian16, awesome! Do You know how to make changes to use custom (bigger) size graphics for events? 
     
    #79
  20. erikmidnatt

    erikmidnatt Mercenary Wizard possessed by an Evil Spirit Veteran

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    Thanks for sharing this, I'll have to give this a try when I get home. That was one of my issues as well.


    I just downloaded your update, but not sure how to get it to work. I think i figured it out, use a space between region numbers and not commas. Gonna get to testing more.


    THanks again

    Are you able to  see events in game at all? I was never able to get the updated plugin to work myself. Guess I'll get back to tinkering.


    The plugin named MBS_FPLE is the one that supposedly worked with events but that version never worked for me (
     
    Last edited by a moderator: Dec 6, 2016
    #80

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