- Joined
- Dec 8, 2017
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- 7
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- English
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- RMMV
I'm trying to make a visual novel type game, and so I purchased the Visual Novel Bust plugin by Irina. I have no trouble at all displaying the bust, or adjusting the co-ordinates. But I didn't like how small all the sprites and such looked on the map screen, so I decided to run the MBS Map Zoom plugin. I changed the default zoom parameter to 2.0 in the plugin manager, which is fine for the message window and sprites, but also adjusts the bust displayed by the visual novel plugin. Specifically, it doubles the scale of the bust and it gets cut-off in the bottom left. I believe this is because the visual novel plugin uses Graphics.boxHeight and Graphics.boxWidth by default for the X and Y values. Here is an image of the game without the Zoom plugin, and here is an image with the plugin on. I did try running an autorun event with the MapZoom set 2.0 plugin command instead, but this only made the screen zoom in slowly.
I only want the zoom function to apply to the map and character sprites, not the bust images. So my question is, is there a way to adjust the plugins to achieve this effect? The only way I can think of is to readjust the busts to 50% scale and manually input the co-ordinates using the plugin manager on the Visual Novel Bust plugin, but I was hoping that someone might know a better way. Thank you for your assistance.
I only want the zoom function to apply to the map and character sprites, not the bust images. So my question is, is there a way to adjust the plugins to achieve this effect? The only way I can think of is to readjust the busts to 50% scale and manually input the co-ordinates using the plugin manager on the Visual Novel Bust plugin, but I was hoping that someone might know a better way. Thank you for your assistance.
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