Same issue, I don't know what I'm doing wrong, but haven't managed to get this to work yet.Hi all--
Been having trouble getting this to work (sound simply won't emit, no matter what I do), so I just tested this in a new project with RMMV 1.3.1, and it's not working at all there either. Is anyone else running into this issue?
Found a bug. If you start the game and the player is the near of the sound event, than the sound is played loud and than the plugin adjust the sound. This sounds really wierd![]()
From what I have gathered from the CC BY SA license is that anything that uses or builds off the work must have the same license. That said under section 4b of the license it states:Any others Terms and Conditions of use?
Can it be used into a commercial project?
I always find people finding it hard to understand CC BY SA.
You mean that the Share Alike refers to the plugin, not the whole project right?
Since it has not NC (Non Commercial) we can use it in a commercial project right?
From that I can assume that you can include it in your game as long as you provide access to the script. If you change it you have to make your changes public. Only the part that uses this script would be under the Share Alike part. You would not have to place the whole project under the license and it would violate RPG Maker's own license to use if it required you to place your game under the share alike license.The above applies to the Derivative Work as incorporated in a Collective Work, but this does not require the Collective Work apart from the Derivative Work itself to be made subject to the terms of this License.
(my game folder)/audio/bgs/Drips%3E%20%3Cs_e_radius:%205%3E%3Cs_e_pitch:%2070%3E%3Cs_e_volume:%2085.m4a net::ERR_FILE_NOT_FOUND
you have to put this lines into a COMMENT tag not a plugin command
Nope. Not working.
In console:
In parallel event on first page, comment is placed:Code:(my game folder)/audio/bgs/Drips%3E%20%3Cs_e_radius:%205%3E%3Cs_e_pitch:%2070%3E%3Cs_e_volume:%2085.m4a net::ERR_FILE_NOT_FOUND
<s_emittance: bgs/Drips><s_e_radius: 5><s_e_pitch: 70><s_e_volume: 85>
If after <s_emittance...> and before <s_e_radius: 5> I place new line, error disappears but no sound either