Mdevial guilds system focus of game any advice?

JoelMB12

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Medieval Guild system is quite interesting of one go into the guilds and how they affect the town/city they resided. 

System follow that for youth learn the trade the would take on as apprentices by a master, normal parent would pay for the apprentices, since learning and become member of guild was rise in social status. the Apprentices age could any where from his youth not yet ten to teenager. Apprentices can last anywhere from three to ten years normal it was was inbewteen five and eight. The master pay to feed clothes, and housing of his apprentices and of course when your just apprentices the make no wage. After said period of time when master feels he ready or if pass guild test/exam he become Journeyman. 

Now Journeyman still not full member of guild nor can he open and run his own business, but work for wage any master he please. This period of life is call the Journeyman years where he travels around the country or many different land learning under different masters of trade and making incoming after said amount years of traveling pass he allowed to go back home, work for the guild and work on masterpieces, once his masterpieces in completed and guild master approved he raise to the statues of master, and made full member of guild. Which allows his to take on apprentices start his own business in his trade, and help run the guild. 

Normal once man reach master statues he made freeman of city( today would consider citizen of where resides) this allowed he vote politics of town/city and run for offices etc. Guild did roation of polices the city spend out young men in the militia to protected it. 

Side the the guild normal most involve in political was the merchant guilds. And during there travels Journeyman would possible learn another trades and become master muplipled. Could have gold/silver smith be painter as well, as sculptor and mason, or course master that many different crafts was rare. 

Now what make games focus on that system so I need some advice's. 

Should do apprenticeship stage like dating build character relationship managing schedule or learn with fun being to close to the your master daughter or tavern wench. or should just be done normal rpg fashion, and should learn the trade just shown as event with statues going up, or should there be min-game. 

Journeyman stage I figuring could be more of typical rpg he would travel around countryside from town to villages learn under different masters and gambling flirting and fighting maybe even learn new trade or two. and special min-game for his masterpiece. 

Master stage could be like strategy game where manages his business apprentices and Journeymen along with his family and the guild maybe get get elected to guild master and or run in town politics? From Aldermen to Sheriff to Lord mayor (yes I know stealing London town government it was that or republic of Florence maybe I should combo the two if it fictional world. 

So guys how should it execute and two should I use real life trades and crafts of this time or do fictional/fantasy ones instead, and same for the setting real or fantasy?
 

Kes

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Not sure about a number of things, as they are totally dependent on the type of game you want to make, so won't comment on them, except for one.

 maybe even learn new trade or two. 
No, never.  Once you had begun in one trade with a view to entering as a master in the guild, you would never set about learning a different trade, and no master of another trade would take you on as an apprentice so that you could learn.  When I say 'never' of course you could pick up bits and pieces here and there.  The saying "Jack of all trades, master of none" refers to this sort of thing.  But if you want your character to be seriously on the way to becoming a master of a particular guild, then having him learn a new trade or two won't work.
 

Zoltor

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Not sure about a number of things, as they are totally dependent on the type of game you want to make, so won't comment on them, except for one.

No, never.  Once you had begun in one trade with a view to entering as a master in the guild, you would never set about learning a different trade, and no master of another trade would take you on as an apprentice so that you could learn.  When I say 'never' of course you could pick up bits and pieces here and there.  The saying "Jack of all trades, master of none" refers to this sort of thing.  But if you want your character to be seriously on the way to becoming a master of a particular guild, then having him learn a new trade or two won't work.
^This Definitely if you're being logical(accurate to the world/life). It's so true, no master would ever apprentice someone who already has a trade, It's not worth their time(taking on a apprentice is a big deal, and if that would be apprentice Isn't fully devoted to the trade, it defeats the purpose of taking them on as an apprentice in the first place)
 

JoelMB12

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^This Definitely if you're being logical(accurate to the world/life). It's so true, no master would ever apprentice someone who already has a trade, It's not worth their time(taking on a apprentice is a big deal, and if that would be apprentice Isn't fully devoted to the trade, it defeats the purpose of taking them on as an apprentice in the first place)
Depends on trade stone mason during this time period was lot learning compare to the painter. So master painter maybe  to learn other trades. 

I was wonder how well guys how put medieval guild into the game.
 

Kes

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There weren't "house painters" as we might think of the term in the Middle Ages. Interior walls in churches were often painted, but with biblical scenes, not a coat of emulsion, so it wasn't a trade in the usual sense.  High class buildings (and here it's really high class, middle class scarcely existed at this point, so no trade could be based on them) would have had tapestries on the walls, plus some scenes painted.  Ornate painted decorations did exist - roof bosses, for example - but again very skilled work.  I don't think you could make your protagonist a Master Painter and still leave scope for him to learn another trade.
 

JoelMB12

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Depends on trade stone mason during this time period was lot learning compare to the painter. So master painter maybe  to learn other trades. 

I was wonder how well guys how put medieval guild into the game.
My fellow would you think be a good trade.
 

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