ME_EquipActor 1.0.0

myenemy

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ME_EquipActor 1.0.0
myenemy

This may exist or not, but this is my take at it.

Introduction
Someone made a request for VX Ace to equip a item equivalent to an actor in the party in the forum I'm usually at. I thought I'd make it for MV, as I felt it would be easy to make, and I'd post it here while at it, so people can tell me the good, the bad and the ugly of it.


Features
- Equip one actor (item) to another.


Screenshots
I don't know what kind of screenshot here. It'd be easier to place a video.

Video

How to Use
In order to make it work, just place <equipActor: x> on any armor or weapon where x is the actorId in the database. Then, equip this item to another different actor while x is on the party. X will leave party and you will equip the item. X will join back when you unequip this item.
You may also use <equipActor: x y> instead, y will be a normal variable to enable so you can check if this equipment is being used, for example, a different y if it's a weapon or a shield.

To install, it's the same as other plugins, place it on your project's folder/js/plugins, then link it in the plugin manager. I doubt it being this simple it will have any incompatibilities.

Demo
Download 1.0.0

FAQ
Q: The map doesn't refresh until I close the menu!
A: Sorry, I still don't know how to make the map, sprites and such refresh!


Credit
I want to credit this people to thank them for teaching me enough to make this plugin. This is not credits of use.

- RMMV Script Calls Spreadsheet
- Zevia
- Aloe Guvner
- sumrndmdde
- Driftwood Gaming

Terms of use are in the plugin!
 
Last edited:

mazzy-elf

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I'm having a hard time understanding what you say this does, that being said I'm very curious so I'll be checking back when the example video is up.
 

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