Introduction
This is a plugin for locked content requested unofficially by A-ster that may be somehow used as dlc. Since it doesn't work as DLC for real, I named it FakeDLC.
Features
- Manage switches and variables before entering the game.
- Control locked content with a file you can just send to the client to overwrite.
Video How to Use
Add the plugin to <project folder>/js/plugins . Also, create a file, preferably <project folder>/data/dlc.json (you can configure this), in json format or just use the sample one as a base.
On MEFD_Switches, there's two parameters, on and off. The switches with numbers in the clause will be turned on and off depending on what list they are in. They are first turned on, then off, so if you place any numbers repeat on both lists, it will be turned off.
on the MEFD_Variables, there's as many lists as you need, working this way:
"X": [a,b,c]
A, B, C are variable numbers to set, and "X" with quotation marks included, the value to set in these variables.
Terms of use
Common:
- Free to use as in money.
- Feel free to modify to redistribute it.
- This plugin comes as is, with no guarantees.
- I'll try to give support about it, but I can't say I will do it for sure.
Non Commercial:
- No credit required unless you modify it then credit yourself, in other words, no claiming as your own!
Commercial:
- Give credit me as the author of this plugin, I don't mind if you do so in some scene or some easter egg.
- Report any bugs, incompatibilities and issues with this plugin to me, even if you have someone else fixing them. (This thread, private message, github...)
FAQ
Q: Why is the name FakeDLC? It just unlocks already present content
A: The request was "A plugin to make it feel like DLC, even if it's just locked content". This plugin just unlocks that protected content, and along the default RPG Maker behavior to keep things together, you can mix it to make it a actual DLC plugin.
Author's Notes
I made it so it so you can scale it to a proper dlc system, but you may want to use a more complete plugin for this instead.
Stuff I might do some day
- Make it so you can set it from the editor for debugging reasons
- Setting alias for a list of switches and plugins.
- Plugin commands to check, turn on and off these alias.
Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
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