myenemy

Veteran
Veteran
Joined
Jan 17, 2014
Messages
82
Reaction score
39
First Language
Spanish
Primarily Uses
RMMZ
ME_InstanceActor 1.1.0
myenemy

Introduction
Generate actors with randomized stats!

Features
- Create mercenaries or different types of actors with stats randomized!


Description
This is my first extension plugin, for ME_CopyActor. With this, you can create multiple actors copying from a original one, but the stats are randomized upon creation. I took inspiration from something you will certainly notice in the demo, a saga where you collect monsters and they don't always share the same stats even at the same level. This is not so amazing, but it's way simpler to manage, and understand for the new player.

Changelog
1.1.0:
- Found a couple of possible bugs and cleaned them
- Now the plugin accepts game variables, just add any letter to the command, for example: O9 will check variable number 9. This is accepted both in IDs and stats.
- Now the plugin accepts percentajes, just add a % symbol into the number, for example, 30% min hp will check the original actor's Max HP, and consider it the lowest. You can mix this with a ingame variable, for example, J4% will check variable number 4, and use it as a percentage of that stat.
- Added one more command to generate with customs parameters, which doesn' t default to 0, but to the plugin parameters.

Video

How to Use
Add the plugin to <project folder>/js/plugins , do the same with ME_CopyActor (MZ version).
Add them both to the editor, but make sure InstanceActors is below CopyActor.
There's not much to do from here.
You can set default settings to generate in the plugin parameters when you use the plugin command "Generate Actor", it just needs the original actor, and where to place it, or, you can use "Generate custom actor" to choose directly.
Values can be lower or higher than the original values.

Terms of use
Common:
- Free to use as in money.
- Feel free to modify to redistribute it.
- This plugin comes as is, with no guarantees.
- I'll try to give support about it, but I can't say I will do it for sure.
Non Commercial:
- No credit required unless you modify it then credit yourself, in other words, no claiming as your own!
Commercial:
- Give credit me as the author of this plugin, I don't mind if you do so in some scene or some easter egg.
- Report any bugs, incompatibilities and issues with this plugin to me, even if you have someone else fixing them. (This thread, private message, github...)

Download
https://myenemy.itch.io/mz-instanceactor
 
Last edited:

Roninator2

Gamer
Veteran
Joined
May 22, 2016
Messages
3,191
Reaction score
721
First Language
English
Primarily Uses
RMVXA
Ties into the old school character generation. Nice
The link goes to the wrong page.
 

myenemy

Veteran
Veteran
Joined
Jan 17, 2014
Messages
82
Reaction score
39
First Language
Spanish
Primarily Uses
RMMZ
Ties into the old school character generation. Nice
The link goes to the wrong page.
Oh, right:rswt. Anyway, I have finished the update I had planned and have to change it anyway.
Thanks!
 
Last edited:

Latest Threads

Latest Posts

Latest Profile Posts

I don't believe it. I actually did some proofreading in my game - and fixed some grammar errors! I feel so accomplished, knowing I can actually proofread my own writing!
...I've had a bad day, okay? Bad enough for me to want to proofread stuff. :yswt2:
Ughhh, July is not my month. Thankfully, it's nearly done.

I fixed the lips and noses for MZ! The files have been updated.
qQwgk8C.png

Everything below!
Ugh, I opened MV after a few weeks and I'm completely lost on what I was working on.
Does it happen to someone else or am I the only disorganized one around? :kaoswt:
xH5Fk2f.jpg
Today was not a really productive day, but at least i got some bust sketches going <3
E7QXZHNXoAIkpG8
hmm in exploring MZ with FOSSIL... I see I'll probably need to stick with MV for now as none of the menu altering plugins I use work on MZ lol. and I don't have the money to dump into what I would need in some cases to update plugins to their MZ versions. Everytime I think of converting, 5 or more reasons popup on why I shouldn't.

Forum statistics

Threads
113,670
Messages
1,076,546
Members
147,690
Latest member
thuthuatxocdia
Top