myenemy

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ME_InstanceActor 1.1.0
myenemy

Introduction
Generate actors with randomized stats!

Features
- Create mercenaries or different types of actors with stats randomized!


Description
This is my first extension plugin, for ME_CopyActor. With this, you can create multiple actors copying from a original one, but the stats are randomized upon creation. I took inspiration from something you will certainly notice in the demo, a saga where you collect monsters and they don't always share the same stats even at the same level. This is not so amazing, but it's way simpler to manage, and understand for the new player.

Changelog
1.1.0:
- Found a couple of possible bugs and cleaned them
- Now the plugin accepts game variables, just add any letter to the command, for example: O9 will check variable number 9. This is accepted both in IDs and stats.
- Now the plugin accepts percentajes, just add a % symbol into the number, for example, 30% min hp will check the original actor's Max HP, and consider it the lowest. You can mix this with a ingame variable, for example, J4% will check variable number 4, and use it as a percentage of that stat.
- Added one more command to generate with customs parameters, which doesn' t default to 0, but to the plugin parameters.

Video


How to Use
Add the plugin to <project folder>/js/plugins , do the same with ME_CopyActor (MZ version).
Add them both to the editor, but make sure InstanceActors is below CopyActor.
There's not much to do from here.
You can set default settings to generate in the plugin parameters when you use the plugin command "Generate Actor", it just needs the original actor, and where to place it, or, you can use "Generate custom actor" to choose directly.
Values can be lower or higher than the original values.

Terms of use
Common:
- Free to use as in money.
- Feel free to modify to redistribute it.
- This plugin comes as is, with no guarantees.
- I'll try to give support about it, but I can't say I will do it for sure.
Non Commercial:
- No credit required unless you modify it then credit yourself, in other words, no claiming as your own!
Commercial:
- Give credit me as the author of this plugin, I don't mind if you do so in some scene or some easter egg.
- Report any bugs, incompatibilities and issues with this plugin to me, even if you have someone else fixing them. (This thread, private message, github...)

Download
https://myenemy.itch.io/mz-instanceactor
 
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Roninator2

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Ties into the old school character generation. Nice
The link goes to the wrong page.
 

myenemy

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Ties into the old school character generation. Nice
The link goes to the wrong page.
Oh, right:rswt. Anyway, I have finished the update I had planned and have to change it anyway.
Thanks!
 
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pennylessz

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I really need a way to be able to remove these duplicate actors from the party and perhaps be compensated for it? I tried using the Suikoden tavern plugin to at least have them stored somewhere, but they disappear when I put them in.
I've only just started using this, so I'm worried things like equips and the skill buy plugin won't work on these either.
 

myenemy

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I really need a way to be able to remove these duplicate actors from the party and perhaps be compensated for it? I tried using the Suikoden tavern plugin to at least have them stored somewhere, but they disappear when I put them in.
I've only just started using this, so I'm worried things like equips and the skill buy plugin won't work on these either.
As InstanceActor is a child plugin to CopyActor, all Instance Actors are copied actors with randomized stats. Just like you fill with empty actors your database so you can add them with the editor's change, party, you can also remove them the same way!
From there, you can make a ingame engine with common events, that checks the removed actor to give the appropiate reward.
My plugin works for default editor, so you can make your own kind of implementations.
Since there are way too many plugins from other people that may work or not, compatible or incompatible between them, I cannot go around making compatibilities for random plugins.
I also don't work with visual plugins, only utility, so it's really hard for me to make a visual interface like the one you might mean.
Since your request is a specific use of a generic plugin, it's not the kind of use most of people will want. And I have in queue around 20 plugins, it won't be done soon.
Long story short. The issue seems to be on that plugin's side.
If the plugin you are talking about is actually Mr Trivel's Party Manager, it seems to use the command PartyManager Add [ID] where [ID] is the same as my "Paste ID"

While I cannot promise you to adapt it to your needs for free, if you tell me the actual "Suikoden tavern", I can try to take a look to see if there's some easy way you can do this.
 

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