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I'd like to discuss a storytelling trope in which the player's POV is cut from the protagonist's to the antagonist.
On one hand, it provides an opportunity to introduce the villain, to see him/her/it/shklee/them in action, to provide exposition, and above all else, to create dramatic irony.
On the other hand, I feel like it is an unwarranted trope in video games, because it can harm player/protagonist integration. It can affect pacing. It can distract the player from the task at hand.
Anyway, what are your thoughts on segues to the POV of the antagonist(s) or other NPCs?
On one hand, it provides an opportunity to introduce the villain, to see him/her/it/shklee/them in action, to provide exposition, and above all else, to create dramatic irony.
On the other hand, I feel like it is an unwarranted trope in video games, because it can harm player/protagonist integration. It can affect pacing. It can distract the player from the task at hand.
Anyway, what are your thoughts on segues to the POV of the antagonist(s) or other NPCs?

