Hey community, here I am asking for help, hehe. I have a time event system for my project, and I would like that meat rots if you don't cook it. So: [Item] Meat can transform into [Item] Cooked meat via crafting. So my idea is, with the new day, [Item] Meat turns onto [Item] Spoiled meat. I have a common event "New Day" So my idea is: conditional branch: [Item] Meat is in inventory yes- Change [Item] Meat for [Item] Spoiled meat else nothing Problem is I need to choose specifically how many of them. I guess if I put 1, only one will rot. Any ideas? Feedback? Thanks a lot!!