BK-tdm

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By: BK Gaming Studios
Engine: RPGMV
Genre: ARPG/Stealth

Download Demo version 0.3.1 (Gdrive)
Or check the itch.io page

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MechGears is an action-rpg with an (optional if you wish so) stealth system. With gameplay and some of the settings inspired by the original MSX Metal Gear, MG2 Solid Snake, MG Ghost Babel and Metal Gear Solid.

An adventure crafted to homage and at the same time parody this series of games as a serious story gets a big side of irony and dark humor.

Join not-so-rookie mercenary girl “Blood Snake” Andy as she fights petty villains, greedy armies, strange creatures and giant mechanical enemies, as she is witness to the atrocities of war in punny named places, points out logic-flaws, and faces moral dilemmas that you can really care nothing about, as battles are fought with bullets, wits and a lack of seriousness.

Keep in mind this is a challenging game, not dark souls/sekiro/bloodborne “challenging”, as the point is not to spam the game over screen with unexpected one shots or death traps, but to create a need to know and use every tool given for a good performance, there are some QoL features that will help you if you struggle too much, but the skill toolkit, items and encounters are designed around resource management and use of CC (Crowd Control) abilities to manage populated encounters in case of active combat and the use of stealth to reduce potential enemy reinforcements and total numbers, the game autosaves before each big encounter or boss fight and the content is tested to ensure you have enough resources to get through the fight with plenty of pickups (if you don’t waste them) enemies will dodge your shots and ammo is not plenty the AI might not be great, but its not completely dumb.
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  • A real time action battle system. Simple, but familiar to the MMO players, with a skill bar where abilities and tools can be slotted for quick access in combat.
  • A completely animated Weapons and tools system ranging from handguns to rocket launchers , vehicles and traps where every projectile is animated and thanks to collisions can be dodged.
  • Battle against mercenary soldiers, warlord armies, dictatorial governments, mechanical contraptions, and weird creatures through a wide range of environments.
  • Use the terrain and layouts to your advantage as you jump across tables and gaps, take cover behind destructible objects, ride vehicles and mounted weapons, silently sneak through vents and drains to skip past enemies or take them out whitout anyone noticing.
  • Call in for supplies and air attacks to rain on the enemy!
  • Make allies (or enemies) throughout the world as you take desicions on the field, will you risk letting them take your objective? Its the enemy of my enemy really my friend?
  • Accept numerous quests from your typical killing all the way to sneaking, rescuing prisoners and spy missions!
  • Get allies to support you on the battlefield with the mercenary system, for a price of course...
  • Detailed maps made thanks to the RM Community assets (and a lot of self-made things and edits), all in the style of the RTP, maps full of small details and a lot of interactable objects, custom behaviors and animations to fully flesh cutscenes, interactions, skills and battles.
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With the worldwide oil reserves almost out, nations are warring for the remaining reserves, its world war 5 and while the race to harvest the next energy resource is on, war is the most profitable business, from weapon dealers to private mercenaries who sell to the highest bidder, lines are crossed as biological weapons are no longer taboo, genetically engineered soldiers and creatures are made on demand to get an edge on the field.

As chaos reigns on the battlefields and power is the only thing that matters, a group of scientists joined to create a solution to these devious needs and developed the "GEARS", war machines made to tip the scales of any conflict with superior firepower, impenetrable defenses and an advanced AI to reduce the need for soldiers, GEARS proved too effective and soon their designs got stolen and sold on the black markets, it didn’t take much time for GEARS to start appearing everywhere, from mass produced cheap copies which, ironically, needed pilots to improved and deadlier models with technology far beyond what small countries could afford, leaving them defenseless against the mechanical nightmares that fueled the war they were created to stop.

Everyone is now focused on who can add the most powerful GEAR to their arsenal as mercenaries, warlords, dictators, terrorists and guerrillas wreak havoc fighting for supremacy, this is a war-torn world where conflict is everywhere, everyday.

Amidst the chaos a mercenary unit "Titanium Wolves" is founded, fighting to restore some semblance of balance as their main goal, tipping the scales so legitimate governments can take control once more, helping villages oppressed by warlords, rescuing prisoners of war and taking care of soldiers who want to fight for what is right is what they do in this era of conflict, with most of the warring world against them, will they succeed in bringing a bit of peace or will they fail to stop the GEARS of war from spinning?

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(Credits WIP will be adding to the list)
Art Credits:
Avery
WhtDragon
PandaMaru

Plugin Credits:
PhoenixKageDesu
YanflyEngine
Moogle_X
Galv
Hime
SumRndmDude
DKPlugins
Khas
 

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LVGames

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Wow very nice!
:XP1:
 

BK-tdm

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Alright, demo version is up and running, around 1:30 hours of gameplay.

The demo only covers a side mission ahead of the prologue and main quest, its balanced as a standalone experience and will start from level 1.

Main advices:
  • Menu has been moved to "i" key, esc key works as "cancel" like always.
  • Autosaves go to slot 1, you can use slot 2 and 3 freely, save everywhere is enabled.
  • You can hover on the skill/items to check the descriptions.
  • Keep the mouse cursor on the screen as some items/skills require a right click to throw.
  • Left click cancels the use of throwable items (grenades).
Any bugs encountered and noted here will be appreciated (and corrected :kaoswt2:

Extra note: Player discretion is advised as some profanity and curse words are present.

Version 0.3.1
- Finished outbreak mission and added it as full demo, includes 3 boss battles.
- Added Weapons: Famas F1, MP5 SD.
- Added Boss: Mechgear, attack patterns still on test.
- Added lootable items not only chests/boxes.
- Balance adjustment on weapon damage and enemy damage (still subject to change).

Once again, thanks for testing :kaohi:
 
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Orex_

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Where do you get your fonts?
 

ShadowDragon

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interesting game looking, will check it out =)
 

BK-tdm

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interesting game looking, will check it out =)
Thanks! Im actually working on a big update so i can release 3 or 4 missions that have the same lenght as this demo, work and comissions get most of my time for now :kaocry:


Where do you get your fonts?
Fontmeme, has a lot of fonts and visual effects.
 

BK-tdm

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SeparatorUpdate.png
Working on an updated demo, version 0.4.1a

minigear ico.png Added:
  • Tutorial+Mission 1 (main quest part 1).
  • Convoy A mission (Sidequest 3), completing it starts the unlocking of the skill lab quest chain.
  • Weapons and tools: AK 47, FN SCAR-H, H&K Mk23, Mossberg 500, H&K G36C, M40A2, G3Compact, IWI UZI, Panzerfaust 60M (single-use, item), Kukri, Karambit, EMP Grenade, Sleep Mine, C4.
  • Mortars and machinegun emplacements to certain maps, usable by players and enemies.
  • 2 Enemy factions, 4 enemy soldiers.
  • Shotgun shell types: AP, Incendiary, buckshot and slug.

New custom enemy:
minigear showcase.png
A small bipedal mech unit, manned by a single soldier and deployed in small squads, they have all terrain capabilities and the ability to jump, the side mounts can house AA Machineguns, Cannons and Rocket or Missile launchers, made with a strong armor plating that reduces normal shooting damage and renders them immune to melee attacks, they're weak to explosions and armor piercing rounds since the leg armor is thinner for mobility purposes.
Bipedal mini Gears are one of the most common types deployed worldwide so its best to learn how to fight them efficiently.


minigear ico.pngChanges:
  • Changed atributes, now there's 3 main atributes for each damage type, AIM which affects firearms, MELEE that affects sub-weapon damage and DEX for throwables and explosives.
  • Sudden Death skill cast time reduced, damage increased, changed damage variance depending if the target is already bleeding or not.
  • Flash grenades only last 25% on mechanical enemies, EMP grenades added as alternative.
  • Reduced enemy grenade spam to 2 or 3 grenades per soldier, damage increased, burn chance slightly reduced.
  • Increased Ration HoT values adjusted other food item values.
  • Added "tips" to NPC dialogue around the base.
  • Redesigned Main base helipad (not that any of you saw it before since its not on the demo :p)
  • Added "Player Room" with storage system, expandable.
minigear ico.png Fixed:
  • Intel Room mission list.
  • Various unwanted passages on tiles.
  • NPC and switches on briefings for all available missions.
  • NPC and switches on heliport.
  • NPC, transfers and switches on all base floors.
  • On mission/Standby switches.
  • Multiple cutscenes on missions and base.
  • Some "infinite" lootables.
  • Various unwanted behaviours on enemies, mostly on stealth areas.
 

BK-tdm

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So i had the "Greatest idea ever"! Which implied a design of the main character to break away from the generator rtp, so in short: adding a new outfit.


minigear ico.png
New Outfit! :
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Translating in rtp:
MC_Illus_Custom_ver.png

The good? A new wallpaper and Custom sprites! (i still keep the rtp style tho :kaopride:
The bad? I have to make a lot of new spritesheets :kaomad2:




minigear ico.png
New Boss! :
A giant artillery tank! Developed by the MSC, the PG-T03 is loaded with enough weapons to seize a small country, this tank is like no other and is designed to change the war as we know it.
Will you be able to stop it?

Prototank_Gatling.gif

Other minor changes will be detailed later!
 

BK-tdm

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minigear ico.png
New Custom Animations! :

Thanks to the new look of the player character i decided to customize even more things adding custom animations to skills and actions, which will result in every action having a custom behaviour.
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kick.gif
powersnipe.gif


I will add even more as im working on them one by one.
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tzX9dj3.png
 

ShadowDragon

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I got some time to test out the game, but I got 1 slight problem with it.
in the start with the dead body, it says: "press ESC top open the menu",
but when I press WSC button or X it doesn't open the menu, am I missing
something, somewhere?
 

BK-tdm

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Sorry that demo is an old version of the game, i moved menu to the "i" key but by that time i dont think the "i key" icon was ready, try that.
 

ShadowDragon

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3 issues, 1 really weird though (had to start over when I was level 4 or 5)

1+2) in the old garage, the barrels are walkable, (right side) as wel of the closets (left side)
garageMechGears.png ClosetMechGears.png

3) this issue is really weird, when I press shift (to dash or try to), it just freeze the game,
no button works to reverse it to walk again.

on the sidenote of that, when I had bullets, and equip a gun, I cannot unequip it unless
I'm out of bullets (I dont know if this intentional though)

EDIT:
in the old garage part, the pawn is also walkable.

in the truck to windraw/deposit, if you are on withdraw, and select OK, it freeze up
untill you press cancel button (you can avoid this which I have in my equipscenem
if no item can be selected yet), but no idea if you can include that in the plugin you
use for it though.

(I keep searching for errors or updates if possible?.
 
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BK-tdm

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Most of those issues were fixed in previous patches as i have to update the demo, the gun issue and the shift one is a first time, ill fire up that version and see if i can get the same bugs, thanks for the input but you'll be better waiting for the patched up demo than this old version :kaoswt:
 

ShadowDragon

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I downloaded the latest version before I tried the game out, just in case I didn't
had the update, but here is another 1, the 5th soldier I think.

5th soldier.png

not sure if the soldier named Andy (wanted to kill it, but on the 2nd choice, I let him live (for now),
but it she says 0 dead soldiers so far, which is 3 or 4 atm when you get there?

EDIT:
all messages of Snakes keeps on "Andy", but here are a couple more I found,

1) when you get the mission to go to the INN to get Dr.Saheed (<- spelled like that) is missing a space.

2), the chair in that office is walkable, not really good looking :)

3) the lower level, there is a dead body that drop the following items (in key items), you can repeat
it untill your bag is full, so I cannot sell them or drop them.

as a side note, every loot (from the dead bodies) take up 2x loot message, intended or mistake:
massive.png

Edit 2
walk over wall:
Untitled-2.png

also, when undetected (stealth mode), instant kill from behind doesn't work,
it say, select a target, which should work if stealth is ON correct?

EDIT 3:
there is a walkable furniture (circled) and a typo.
2in1.png

because "its" sounds weird though. but the game is nice, good story :)

Also alot of boxes in the silverfox basement is walkable.
 
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