Thanks for the report, to be honest im glad they're mostly visual errors as this patch had a lot of softlocking errors i had to correct, i'll work on fixing these and hopefully thats all there is to fix so i can focus on the "full game" for 2023.
Now adressing your issues:
1-will fix typos thx
2- will enable the minimap on the attack prompt so people can see the loot boxes better, thanks!
3-i left the door half open as its supposed to be blocked by rocks on the other side but it can lead to confusion i guess, ill adjust the dialogue or close it.
4- i used a collision extender here but the icon only affects the original event it seems
5-the top part here is supposed to be on the foreground and stacking at wall height, i still left the wall semi transparent to let the player see and didnt add the whole box/stack clutter to not impair player vision, it could lead to confusion i see but it was intended as that
6-gonna look into that and properly align the parallax, thanks!
7-Engine issue, why this hidden enemy pops into existence still confuses me (reported to the engine dev)
8-you can only jump vertically in some places but i cant hide the interaction icons when looking from that side, i might make it a L shaped jump OR put a table on that side too, will look into that.
9- will adjust the tileset on this, thanks!
Thanks a lot for these details
@ShadowDragon if you bump into anything else please let me know
