- Joined
- Jul 7, 2017
- Messages
- 15
- Reaction score
- 6
- First Language
- English
- Primarily Uses
- RMMV
Hey guys,
So I've ran into a bit of a conundrum, basically I'm developing a Doctor Who fan game and I've still not decided how I'm going to handle combat, I was originally looking into an ABS system because I prefer the idea of having all the enemies on the screen and sneak past them if you wish, and being able to use different abilities on the field eg, The Doctor with his sonic screwdriver ect. I was looking into various plugins but eventually discovered moghunter's chrono engine which has the tool system which would be perfect to get all The Doctor's tools working like the sonic screwdriver, psychic paper ect. The only problem with every abs plugin I've tried is ALLIES, you can't have party members fighting with you which takes away from the feel of Doctor Who I think. I was thinking I could use the other battle system in the chrono engine but the characters leap across the screen on that and again that wouldn't feel like doctor who, then I was thinking maybe a tactical battle system because then i can incorpate allies, they would each have different abilities and there would be some strategy and thinking involved which would feel slightly more like doctor who. I kinda want to implement the tool system.
I just wanted to ask for some opinions and advice on the subject.
So I've ran into a bit of a conundrum, basically I'm developing a Doctor Who fan game and I've still not decided how I'm going to handle combat, I was originally looking into an ABS system because I prefer the idea of having all the enemies on the screen and sneak past them if you wish, and being able to use different abilities on the field eg, The Doctor with his sonic screwdriver ect. I was looking into various plugins but eventually discovered moghunter's chrono engine which has the tool system which would be perfect to get all The Doctor's tools working like the sonic screwdriver, psychic paper ect. The only problem with every abs plugin I've tried is ALLIES, you can't have party members fighting with you which takes away from the feel of Doctor Who I think. I was thinking I could use the other battle system in the chrono engine but the characters leap across the screen on that and again that wouldn't feel like doctor who, then I was thinking maybe a tactical battle system because then i can incorpate allies, they would each have different abilities and there would be some strategy and thinking involved which would feel slightly more like doctor who. I kinda want to implement the tool system.
I just wanted to ask for some opinions and advice on the subject.

