So, I've been thinking about sci-fi games as a whole while developing my project and I've been thinking what kind of mechanics and gimmicks are liked and disliked and wanted to find out what is "fun" and what is more on the annoying side. We (well me at least) tend to deal with mechanics and etc that I would otherwise not stand for if I were playing a game that wasn't mine. What are some of your sci-fi do's and don'ts?
I for one cannot stand warp panels, especially when I have to memorise massive amounts (ala Pokemon). Another is terms or really futuristic names that either make no sense, or are unnecessarily over the top.
I for one cannot stand warp panels, especially when I have to memorise massive amounts (ala Pokemon). Another is terms or really futuristic names that either make no sense, or are unnecessarily over the top.


