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I've watched a couple episodes of Extra Credits explaining about villains. Below are both episodes.

Part 1

Part 2

Obviously, narrative villains fit right in with RPG Maker games but Mechanic villains can also.

Being a dungeon master a few years back, I find creating narrative villains easier then mechanics villains. I usually write up a back story on how and why the villain came to be and what their motives are no matter how crazy all while trying to ground their story into the world I'm creating.

What steps do you take to create the villain that is right for your game? Which do you find easier to create: mechanic or narrative?

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