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Inspired by this thread and because I noticed that one was starting to lean into mechanics and not story territory.
Not sure if this belongs in general or game mechanics; I could make an argument for both(general because we're talking player preferences and not any specific mechanic; mechanics because, well, we're talking mechanics!) but I'll let the mods decide on that one!
Anyways. Mechanics that drive you crazy - and a small explanation would be nice too! Just be aware some people may actually be using those mechanics in their game. This isn't to attack their choice of game mechanics; just to discuss everyone's preferences!
Here's a few of mine:
And now I'd like to place my bet on someone mentioning durability and stealth side quests. Thank you.
Not sure if this belongs in general or game mechanics; I could make an argument for both(general because we're talking player preferences and not any specific mechanic; mechanics because, well, we're talking mechanics!) but I'll let the mods decide on that one!
Anyways. Mechanics that drive you crazy - and a small explanation would be nice too! Just be aware some people may actually be using those mechanics in their game. This isn't to attack their choice of game mechanics; just to discuss everyone's preferences!
Here's a few of mine:
- High encounter rates. I think most of us can agree to this one. Be it random or on-screen encounters, too many of them is painful. Even if you have the best battle system in the world, if I'm interrupted every 10 steps, I am going to be very frustrated!
- False choices, or low-impact choices that trick you into thinking you have any choices at all. If you give me the choice to say 'let's kill the bad guy' or 'show mercy' and I pick the first...let me pick the first! Don't force me into showing mercy because "plot need it"
- PTB. Press turn battle. No no no no NO. NO. NO. I instantly despise any game that uses PTB. No exceptions. It's unbalanced, it forces the player to have specific setups if they want to win, and if they don't, good luck getting a turn. And some games do this 'fun' thing to 'balance' their PTB where enemies have a null or all element that always counts as an effective element. I guess some people enjoy this combat system (otherwise it wouldn't still be used) but nobody in existence will ever change my opinion of this...thing.
- "Bring enemy HP to 0 to win! If your HP falls to 0, you lose!" Do I really need to say anything on this one?
And now I'd like to place my bet on someone mentioning durability and stealth side quests. Thank you.