- Joined
- Apr 16, 2016
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- RMVXA
This money & shops discussion reminded me of old RPGs with crafting systems where certain early-game items would become completely unobtainable in the endgame. Except...you need to hoard some of those beginner junk in decent quantities in advance as they are required to craft endgame gear. I loathed the system and to this day I still don't understand the intent behind such a design choice other than the devs being sadistic. ****ing FFIX.
Also, I hate it when games kill off important vendors and shopkeepers without warning (when the player is not directly responsible for their deaths), locking out their shop permanently for the rest of current playthrough, especially if they sell items that are also unobtainable elsewhere. Like...I am fine with killing off shopkeepers, but please don't lock exclusive stuff to them and not letting me know I'll lose access to their shops until it's too late.
Thankfully, these scrappy mechanics are mostly absent from modern RPGs.
Also, I hate it when games kill off important vendors and shopkeepers without warning (when the player is not directly responsible for their deaths), locking out their shop permanently for the rest of current playthrough, especially if they sell items that are also unobtainable elsewhere. Like...I am fine with killing off shopkeepers, but please don't lock exclusive stuff to them and not letting me know I'll lose access to their shops until it's too late.
Thankfully, these scrappy mechanics are mostly absent from modern RPGs.