Just wanted to note oblivion's auto-scaling was even worst, I remember that bandit trying to rob me for 20 septims while he was wearing full daedric armor, of goint to do kvatch main quest at high level and finding it full of atronach and daedra to the point where u could only rush the quest.
The auto-scaling was hilarious. Especially with how BROKEN you could make it. Put all your "primary skills" into things you'll never use. So, things that will basically never level up. Combat Skills should all be secondary. So, as you level combat... you become insanely overpowered at level 1... and nothing ever poses a threat to you.
The downside, of course, is that you need to level up sometime, as you're just wasting "point increases" by over-leveling in such a fashion. But, that may not matter as you run around with 100 in your weapon skill, still at level 1, crafting high end Daedric equipment, and still fighting all the "level 1" monsters.
I mean, you've effectively broken the game at that point.
I was only about 4 hours into a character before I figured out the "scaling" mechanic and then went back and made a new character to utterly break the whole game. No guide required. The "scaling" is essentially a "newbie trap". It exists because newbies will pick all the skills they want to use a lot as "primary skills" and then the game will get harder much faster as they gain levels and gain skills.
What's even funnier?
After having played Oblivion... Skyrim was EVEN EASIER for me to break, and I never had to create a new character at all! I broke that game before hitting even level 10!
You don't level up until you select that you want to. So, nothing scales up at all until you decide it should. With that in mind, your SKILLS still go up. Granted, you don't get the "perks", but most of the perks are basically garbage ANYWAY, and aren't really worth picking up.
So, my goal was pretty simple once I saw how the first 3 levels I gained worked.
Level up Blacksmithing and Enchanting as quickly as possible. Don't bother taking the level up yet. Once I had a steady supply of "near endgame" materials, take a few levels so that I could dump them into learning how to make the endgame equipment. This put me into Dragon Armor at Level 10. From that point on, I stockpiled EVERY level until I needed it. Granted, getting the materials for the Dragon equipment were difficult at Level 10 (I think their minimum level was 20 or something? Very difficult to kill, and it scales up with you once you hit a certain threshold). It took a bit of a grind for me to get there. But, sneak and archery skills were pretty useful for those early game difficulty jumps.
So why was I saving my level ups and not using them?
2 reasons.
1. The world scales with my level, and I saw no need to have it scale with me, so long as I didn't need high quality drops at all. Likewise, XP seemed based on "use" rather than "kill". So, aside from perk points, there was no real value in leveling up (You don't need more HP, MP, or Stamina if everything remains level 10 forever while you wield endgame equipment that ensures you only ever take 20% of the damage that would've been inflicted and that your weapons kill everything in 1 hit anyway!).
2. Leveling up could be used to completely refill your health, stamina, and magicka. In the instances where I'd run into trouble and was hit with a particularly brutal or difficult fight, I could simply spend a level up to refill my health, stamina, and magicka, and be back in fighting form. Potions and spells for healing? Why bother? A level up could restore me, INSTANTLY back to full. The other methods took time.
So, I basically steamrolled the CRAP out of that game. Far easier to do than even Oblivion.
I did expend most of my "emergency levels" into enchanting though. Because the better enchants I could put on my equipment, the MORE powerful I'd be. I didn't even start "seriously leveling" until I'd basically beaten most of the game. That is, did most of the main questlines. So, I blew through level 20 to 70 in pretty short order. At which point, I was so overpowered and had done every quest in the game (Yes, I did, I looked them up online to be sure!) that I was bored. So, I looked up how to get "God Equipment". The exploit for essentially making equipment that would one-shot everything in the game and armor with such powerful enchants, that it broke other aspects of the game. So, you know... level 80 guy instant killing dragons with Arrows and watching them ragdoll across the map from the excess damage... while being undetectable no matter what (just crouch to instantly end any fight and get sneak attacks!), with something like 100K Magicka, Stamina, and Health all at once.
Which let me cakewalk all the DLC as it was released... EXCEPT the final boss of one of the expansions... because he had scripted "phases". I would basically softlock myself by doing so much damage to him with the initial hit, that he'd be stuck "charging up" for the next phase and be utterly invincible forever. I had to just bring a freakin' regular weapon I picked up from somewhere and whack him to death with that (one of the reasons I utterly hate "boss phases" as a mechanic... especially since they tend to limit the amount of damage you can do, or they throw up stupid shields, or whatever the heck).
So, the moral of the story is this:
tl;dr
Level Scaling systems make your games INSANELY EASY. As in... cakewalk easy. They are highly and easily exploitable, and to players like me, who enjoy breaking your game any and every time they can... the only redeeming quality about the system (or even your game).
There's nothing quite so satisfying about having the power of a level 100 overmaxed character... AT LEVEL 1. All because you decided you were too lazy to properly balance your game and went with "quick fix" of "level scaling".