MechScape- "EARLY BIRD PRICE" IN EFFECT-ONLY $4.99!| DLC IN DEVELOPMENT

Biestmann

Studio Biest
Veteran
Joined
May 18, 2015
Messages
439
Reaction score
715
First Language
German
Primarily Uses
RMMV
I really like all of these different mechanics you are implementing. Seems stages will be quite varied!
 

MechScapeZH

Veteran
Veteran
Joined
Mar 23, 2019
Messages
482
Reaction score
575
First Language
English
Primarily Uses
RMMV
I really like all of these different mechanics you are implementing. Seems stages will be quite varied!
Yup, that's the plan! Just from my own experience playing games like this, it's just so boring when you progress from stage to stage and they're all the same gameplay experience. That's why I've tried to switch it up every time.

Thanks so much for your support of the game!
 

Biestmann

Studio Biest
Veteran
Joined
May 18, 2015
Messages
439
Reaction score
715
First Language
German
Primarily Uses
RMMV
I don't know if this is planned, but a final or extra stage incorporating all mechanics at once to test the player's skill would be quite amazing!
 

MechScapeZH

Veteran
Veteran
Joined
Mar 23, 2019
Messages
482
Reaction score
575
First Language
English
Primarily Uses
RMMV
I don't know if this is planned, but a final or extra stage incorporating all mechanics at once to test the player's skill would be quite amazing!
All mechanics at once, hmm...?

Well, the extra stages have not yet been drawn up... This can easily be the concept behind the more difficult ones.

Thanks so much for that- it may very well end up being a thing. :)
 

MechScapeZH

Veteran
Veteran
Joined
Mar 23, 2019
Messages
482
Reaction score
575
First Language
English
Primarily Uses
RMMV
Minor Update
Nothing to actually... show today (it'd be just random screenshots that don't really show anything new), but Stage 3 is exactly 1/3 of the way done now. Again, this one is massive. 25 BIG maps- a true final challenge. :)
 

MechScapeZH

Veteran
Veteran
Joined
Mar 23, 2019
Messages
482
Reaction score
575
First Language
English
Primarily Uses
RMMV
Hi everyone,

No real update today, but I'm going back-and-forth on a gameplay decision- if you recall, in the base game I included an option to view info on enemies- the Analyze system- after getting feedback that it was difficult to discern which ability would be the best to copy at any given moment.

I wanted to ask you, the players: considering that this DLC campaign does not contain the Copy system... Would you still think the Analyze system is something worth including? Or would it make the game too easy if info about enemies was fed to you?

Thanks so much for your support, everyone!!
 

Biestmann

Studio Biest
Veteran
Joined
May 18, 2015
Messages
439
Reaction score
715
First Language
German
Primarily Uses
RMMV
I think the ability is worth keeping if it shows information that allows the player to make more effective choices against that particular enemy. Even just knowing the enemy's options in combat can help inform one's strategy after all. And players that choose not to use the system are not really punished for it either.

If we consider just the setting, I believe the system is a nice fit as well. I don't see a reason to remove it, really.
 

MechScapeZH

Veteran
Veteran
Joined
Mar 23, 2019
Messages
482
Reaction score
575
First Language
English
Primarily Uses
RMMV
I think the ability is worth keeping if it shows information that allows the player to make more effective choices against that particular enemy. Even just knowing the enemy's options in combat can help inform one's strategy after all. And players that choose not to use the system are not really punished for it either.

If we consider just the setting, I believe the system is a nice fit as well. I don't see a reason to remove it, really.
I see. The reason I asked was that I did get (comparatively very few) complaints that the system did "reduce difficulty." I was definitely leaning towards keeping it in a big way for the reasons you just stated- I'll do so, then.

Thanks so much for your quick response & all your support thus far!
 

Users Who Are Viewing This Thread (Users: 1, Guests: 5)

Latest Threads

Latest Posts

Latest Profile Posts

I keep forgetting how much I hate how VX-MV implements fences and autotile tables.
Big 10:40 composition of mine! I'll be using this for a big city in my current project! This track is huge, and took me one entire month of full time work to complete. If you want more info, like on the lyrics, check out this thread.
Balancing the Damage numbers in my Game's Battle System makes me feel like I'm some kind of a Math Genius @_@
Remember, you can enter up to THREE effects for a chance to win a copy of MZ! Only 11 submissions so far, the chances of winning is high! :D https://itch.io/jam/elfkisser

Forum statistics

Threads
99,393
Messages
964,811
Members
131,017
Latest member
mooglerampage
Top