- May 18, 2015
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I really like all of these different mechanics you are implementing. Seems stages will be quite varied!
Yup, that's the plan! Just from my own experience playing games like this, it's just so boring when you progress from stage to stage and they're all the same gameplay experience. That's why I've tried to switch it up every time.I really like all of these different mechanics you are implementing. Seems stages will be quite varied!
All mechanics at once, hmm...?I don't know if this is planned, but a final or extra stage incorporating all mechanics at once to test the player's skill would be quite amazing!
I see. The reason I asked was that I did get (comparatively very few) complaints that the system did "reduce difficulty." I was definitely leaning towards keeping it in a big way for the reasons you just stated- I'll do so, then.I think the ability is worth keeping if it shows information that allows the player to make more effective choices against that particular enemy. Even just knowing the enemy's options in combat can help inform one's strategy after all. And players that choose not to use the system are not really punished for it either.
If we consider just the setting, I believe the system is a nice fit as well. I don't see a reason to remove it, really.
Your support means so much- the game simply wouldn't have gotten to this point without your support & feedback!Congratulations on reaching this milestone! I am excited to see your progress moving forward, and give feedback as well of course. With the framework done, your game should be shaping up wonderfully with every improvement made to the visuals from this point on.